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  1. #15
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Davorok View Post
    Yes, that is just the sort of thing we need and will probably get some CoP type missions in 2.0 but I am concerned with what they can offer now which with the limited server capabilities an easy quick fix would be to Chain Levequests. Perhaps even have a LeveQuest Chain end in a Behest?

    There are things they could do now. I guess it's just a matter of Human Resources and whether any GuildLeve changes now will still fit in the 2.0 universe.

    Hi Davorok,

    Well said. It'll definitely be a matter of resources at this point, to see how much Square is willing to devote to doing Quest Chains vs. Guildleve Chains vs. nothing at all until 2.0.

    If most of it turns out to be throwaway work, then sadly, we may just be relegated to the same Single Quest-type scenarios we have now (a bit mundane, simple). But it's understandable.

    I think I'd lean towards giving us Quest Chains vs. Guildleve Chains. The reason being that for Guildleves, most people don't even bother reading the Story Text found at the Guildleve Counter any more. They'd probably just spam through it to rush and accept "yet another Guildleve for Broken Water" or whichever camp.

    At least with Side Quest Chains, you're actively looking for an NPC (usually around town in odd locations), and you're cognizant that you're doing something "different" than just a Guildleve.

    From that, I think even if SE devoted just 1 Quest Designer to constructing these Quest Chains, it'd provide some decent diversions until 2.0. For example:

    (very quick, rough example)

    * Quest Starter NPC at the Musketeer Guild reports that there have been strange happenings in the underground aquatic region of Casseopeia Hollow.
    * You go there and discover a roaming band of Undead Pirates transporting (something) out of the area.
    * You battle and defeat them.
    * [2nd Quest] 2nd NPC from the Musketeer Guild appears after the fight and reports that their advanced scouts have seen more of them heading off to South Bloodshore (Lower Beaches).
    * You head off out of the Hollow and discover mini-ambushes all along the way towards South Bloodshore.
    * Once at the Lower Beach area of South Bloodshore, you're faced with a harder battle with an Undead Pirate NM, Devious D'inak the Dreaded. :P (Devious D'inak can be a reskinned Undead model (already exists, just with a new Name and more abilities).
    * You defeat the NM and his helpers.

    * [3rd Quest] At this point, you hear a rumbling and a Musketeer Guild Advanced Scout (beaten and bloodied) runs out and screams about some "monstrosity" just behind him.
    * You progress further down South Bloodshore Beach (fighting some extra mobs)...
    * And end up discovering the "mini-Boss" which can be a reskinned Any Mob in the game (that already exists, so no extra modelling work).


    They could save most of the writing work by just relocating this series of events even after 2.0 World Redesign (just taking place in the new regions).

    Then again, if they'd rather put all their Quest Designers on 2.0, I understand also. If it ensures we'll get *real* meaningful, interesting Quest Chains to EXP and Level on, to enhance our Journey then, then I guess that's OK also (but a bit sad for us in the meantime).

    We'll see.
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    Last edited by Kiara; 11-29-2011 at 04:17 AM.