
Originally Posted by
Rowyne
I posted my feelings about this in the Reduce Exp thread, but this may have actually been a more relevant place.
Thank you for this post, OP. I feel the journey is something seriously lacking in FFXIV, as well. And the decision by the dev team to expedite leveling in an attempt to disguise this, is a mistake, IMO.
I don't want to see this game turn into another MMO where 'Life Begins At Endgame'.
There is no sense of accomplishment with getting your class to level cap in a matter of days, especially when there is so little end-game content and people stand around, bored, with no goals and nothing to do. The steeper leveling curve was one of the few things I liked about FFXI. Having a level 75 job used to really mean something in that game. It was about the journey, not the destination. I wanted to have that same feeling here.
Yes, they're redesigning the maps in 2.0, which will help with the exploration aspect and feeling of progression. But that doesn't fully address another real problem, something they could work on now - lack of content.
Not just endgame, but leveling content. Where are the leveling options we were promised? Especially quest-based leveling? I love questing in MMOs, and it's something that's really been a glaring oversight in this game. I realize they've been adding quests, but the number and quality of them have been anemic. If we had more of this, the journey would be much more entertaining and fulfilling, and we wouldn't have to worry about so much of the grind, because it's disguised behind something that's fun.