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  1. #41
    Player
    Karathix's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Karara Kara
    World
    Odin
    Main Class
    Scholar Lv 70
    One big thing i'd like to see is more quests! not necessarily for magicite, even just for stuff like XP. I'm really enjoying having a group of friends run around and spread out and seeing a bunch of other people running around too.
    (3)

  2. #42
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    I think that Eureka (and Diadem before it, and FATE grinding before that) shows a fundamental problem with FFXIV: outside of raids, the combat isn't fun. Monster Hunter for example is incredibly grindy, but the combat is intrinsically fun and satisfying, at least for the first 20 hours or so.

    Now, I'm not expecting any revamps to the combat or anything like that, but improving Eureka means diversifying the range of activities and not just putting a microscope on the fact that FFXIV's combat is boring. Like delivering supplies to camps or other settlements, or defending bases, maybe crafting usable turrets or something
    (6)

  3. #43
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    - More quests. It'd not only make the area feel a bit more "active" beyond mindless zerging on mobs, but also give people something to do more often than "every level or so, go talk to Krile for 2 seconds about something vague and go back to grinding."

    - Up the XP. No, seriously - up the freakin' XP. Level 3 characters getting only 20 XP for level 5 mobs per kill is atrocious. If there was more to do than simply zerg monsters, the XP being so low and on-par with the true overworld would be fine. But given there is literally nothing else to do but endlessly kill things, the XP should be upped by at least 25% per kill for mobs 2-3 levels above you. Nothing crazy, especially if the grind was part of the desired play, but... something better than what it is now. It's horrible as it is now, grindfest intended or no.

    - More dynamic monster spawns/fates. Make the area feel alive and exciting, make the challenge feel real instead of an arbitrary "Bash your head on the wall until crystals pop out" brick road.

    - Up the crystal drop rate or at least the amount of crystals per drop.


    Something like Hamlet defense would also be really cool, honestly.
    (16)

  4. #44
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Rewards are just too bad, tbh. Gears in this game are boring vertical stat sticks and adding the ever-elusive "extra effects" or "gear set bonuses" to this tripe would have made it reasonably palatable despite the mediocre implementation (previous relic quests were garbage too past the initial step, let's not mince words here). No decent carrot? I'll just slap that stick out of your hands and snap it in two then, thank you very much.
    (9)

  5. #45
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm positive that crystals have more likelyhood to drop on mobs of about your level, been farming exp with bears as lv 5-6 and got extremely low, went to do some lv 6 mobs and like it rained

    Besides I have the feeling that NM spawns is related to certain types of enemies killed rather than just time
    (1)

  6. #46
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Two concerns. First the notorious monsters. You need them for certain items so how is that going to work when most people move on and stop playing anemos? Like a year from now or two years, if there aren't enough people playing to be able to beat NMs, need alternative progression for solo play.
    And other concern about the exp loss / level down system. Seems like an unfair punishment for an online game where lag or server error could erase a lot of work. I don't think people get nostalgia about level down; we can leave big death penalties in the past.
    (3)

  7. #47
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I think it's to early and soon to really hate on the grind but personally I much rather farm crystals than a thousand-hundred tombs to upgrade the relics with again.
    (1)

  8. #48
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    One thing that would fix everything - just remove this and diadem. scrap it all and give us more dungeons and trials.
    (3)

  9. #49
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I find Eureka fun and challenging.

    People gives up too fast, and it's really sad to watch "pro players" giving up on this kind of content. I mean, I've seen parties grinding on same/lower level mobs and then talking bad about Eureka because they were getting too low exp, while it's all their fault.


    I guess people wasn't ready for this. They forgot how to manage pulls, how to use CC properly (stunn, bind, sleep etc...), they forgot everything, and that's because they're too used to complete scripted fights.
    (8)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #50
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I like Eureka a lot, I want this to be clear.
    The problem is very simple, we don't want to stay in one area pulling one enemy and repeating the same process 30 times for 30 chains. That's the core of the problem.

    Where's the enemies that come in groups when you pull 1 of them?
    Where's the mini-bosses that spawn? NMs ok but those take a while
    Where's the golden enemy that's a rare spawn?
    Where's a horde of enemies that appears when there's a lot of players in an area?

    Basically eureka needs variety and more events. Eureka is fun in my opinion and I like it a lot but it for the second version of it we need more variety in the exploration.
    (3)

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