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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm not thrilled so far, but we'll see how it ends up.

    To me, the most problematic thing is that thus far, the elemental wheel does not, in fact, really alter combat. It impacts *planning* for content, but that's not really the same thing. Thus far, it also appears like the content is shallow, in that it boils down to rapid-fire chaining of weak monsters and throwing dozens of players at NMs when they spawn. It's certainly possible additional components are lurking in the higher levels, or that SE is planning on adding additional mechanics to Eureka, but thus far it doesn't appear like the content will have the texture or depth of, say, {sky} or {sea} or Abyssea from FFXI (which is what I personally wanted).

    I also question SE's decisions regarding solo'ability - or the utter lack thereof - in Eureka. Even assuming high drop rates at higher levels, this content strongly emphasizes parties. For FFXI, I wouldn't have had an issue with that, actually; that was a party-based game, and everyone knew it. For FFXIV, it feels like an awfully harsh about-face, and the complete and total absence of any other meaningful, solo-oriented content grinds in Stormblood worsens the problem.

    All in all, I'd say I'm underwhelmed. I went in hoping for "Abyssea meets FFXIV", was willing to settle for a spiritual successor to Palace of the Dead that was oriented toward level-cap progression rather than leveling, and feel instead like I've gotten some 'meh' combination of Hunts and Diadem wrapped around a grind that seems to have drawn its inspiration from the original Atma grind in 2.x. C'est la vie; lord knows we shouldn't be surprised at this point by SE's failures to deliver inspired content.

    Quote Originally Posted by Alaray View Post
    It's what a lot of people were crying for the longest time.
    Bullshit. I've not seen anyone on the forums crying for brainless and difficult grinds. Difficulty, sure, but not brainless difficulty. You, sir, are willfully misrepresenting the general content-related complaints floating around on the forums.
    (7)
    Last edited by Vhailor; 03-14-2018 at 04:25 AM.

  2. #2
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    634
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vhailor View Post
    Bullshit. I've not seen anyone on the forums crying for brainless and difficult grinds. Difficulty, sure, but not brainless difficulty. You, sir, are willfully misrepresenting the general content-related complaints floating around on the forums.
    This forum has long been riddled with addle-brained NEETs pining for FF11 style hellgrinds.
    (8)

  3. #3
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Arkdra View Post
    This forum has long been riddled with addle-brained NEETs pining for FF11 style hellgrinds.
    In ffxi atleast you had to react to defense buffs with dispel, stun big damage moves, keep up slow/paralyze/blind, erase debuffs, etc etc.

    XI atleast you had to react to things with answers. The way trash mobs are designed and how debuffs are designed in this game makes trash mobs boring. They've always been boring. Chimera is the closest monster to being kinda interesting as trash if it's threatening (potd)

    Please have atleast some insight.
    (4)

  4. #4
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    634
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Critical-Limit View Post
    In ffxi atleast you had to react to defense buffs with dispel, stun big damage moves, keep up slow/paralyze/blind, erase debuffs, etc etc.

    XI atleast you had to react to things with answers. The way trash mobs are designed and how debuffs are designed in this game makes trash mobs boring. They've always been boring. Chimera is the closest monster to being kinda interesting as trash if it's threatening (potd)

    Please have atleast some insight.
    Here is my insight. I don't know when you played FF11 but I played it from Zilart to just after CoP and Ff11 was never anything that even remotely approached fun but I was an addle-brained NEET so I stuck with it anyway. The implication that trash fights in 11 were somehow more interesting than the ones in FF14 is ludicrous. They're both terrible, and trash is terrible in literally every game. The only purpose it serves is to control pacing. But in Eureka there's basically nothing to pace to, it's just trash for hours with the occasional NM.
    (6)

  5. #5
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Arkdra View Post
    Here is my insight. I don't know when you played FF11 but I played it from Zilart to just after CoP and Ff11 was never anything that even remotely approached fun but I was an addle-brained NEET so I stuck with it anyway. The implication that trash fights in 11 were somehow more interesting than the ones in FF14 is ludicrous. They're both terrible, and trash is terrible in literally every game. The only purpose it serves is to control pacing. But in Eureka there's basically nothing to pace to, it's just trash for hours with the occasional NM.
    There was no insight in this post, just opinions. You didn't even try to argue any points. I proved that XI trash is more thought provoking than dodge the yellow light of ffxiv.

    So stop comparing this content to FFXI. It only has some bare bones of it, but the meat fat and brain everything is different. Judge it as itself which is 14 diadem. This is closer to diablo than ffxi
    (4)

  6. #6
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vhailor View Post

    Bullshit. I've not seen anyone on the forums crying for brainless and difficult grinds. Difficulty, sure, but not brainless difficulty. You, sir, are willfully misrepresenting the general content-related complaints floating around on the forums.
    Not a sir, and I've seen plenty of people clamoring for a closer return to FFXI with difficult to kill, dangerous, overworld monsters and exp grinding to promote overworld connectivity between players.

    Just because you haven't borne witness to something doesn't mean it doesn't exist.
    (5)

  7. #7
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alaray View Post
    Not a sir, and I've seen plenty of people clamoring for a closer return to FFXI with difficult to kill, dangerous, overworld monsters and exp grinding to promote overworld connectivity between players.

    Just because you haven't borne witness to something doesn't mean it doesn't exist.
    Monsters in FFXIV weren't brainless, nor was XP grinding. Every time a party had to replace a member, the dynamic changed in a noticeable way. Every time you leveled up more than a few times, ideal XP camps changed, the monsters you fought (often) changed. You'd change up your skill chains, which would change up the corresponding magic bursts. It was different.

    That's what I've seen people asking for. When people harken back to FFXI and want a more-dangerous overworld, and a return to XP grinding, this is implicit in their request. I assure you, nobody is interested in the unholy combination of brainless and difficult that you indicated.
    (5)