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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RenOkamiya View Post
    Let's talk about some overwelming bad design.

    It gives you the opportunity to lvl job gear to higher ilvl (335 and 350 for what i've seen), yet, ilvl is SYNCH in eureka at 300, so basically useless for it.

    The 350 upgrade WOULD be usable in actual raid content, but you will mostly have to farm mob brainless and pray RNJesus to have less than 100h+ off doing so. Which, by the time you finally get ONE piece while not going insane in the process, 4.3 will be out and the gear will be, once again useless.
    A) the eureka gear is designed for outside eureka, not inside. It is a reward for doing the content, not an aid for within the content.

    B) We dont know what drop rates are like at higher levels and from better mobs, and the strategy might change at higher levels.

    C) People need to stop presuming they know the entirety of the content from spending 5mins inside. Its fine if you don't like it, but don't presume to know the impact that it has on the rewards or the rest of the game from such limited experience.
    (21)

  2. #2
    Player
    RenOkamiya's Avatar
    Join Date
    Aug 2017
    Posts
    61
    Character
    Ren Okamiya
    World
    Ragnarok
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lambdafish View Post
    A) the eureka gear is designed for outside eureka, not inside. It is a reward for doing the content, not an aid for within the content.

    B) We dont know what drop rates are like at higher levels and from better mobs, and the strategy might change at higher levels.

    C) People need to stop presuming they know the entirety of the content from spending 5mins inside. Its fine if you don't like it, but don't presume to know the impact that it has on the rewards or the rest of the game from such limited experience.
    A - Sure, I get that, and I said it would be useless outside as well giving the ilvl you can get for the amount of stuff you have to grind.

    B- We may not know, but when have you ever seen FF14 giving you upgrade related token by pack of 100+? Basically the protean are spoils from diadem, lockboxes are surely the same thing as well. I'm assuming it, but I don't think I'm going to be far from the truth here.

    C- I never said I knew all, just that it's poorly design for the time we had to wait for it.
    (11)

  3. #3
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Lambdafish View Post
    B) We dont know what drop rates are like at higher levels and from better mobs, and the strategy might change at higher levels.
    Your argument here is basically the grind won't be so bad maybe but only after you already do another grind. Grinding to grind is simply lazy and bad game design.

    Quote Originally Posted by Lambdafish View Post
    C) People need to stop presuming they know the entirety of the content from spending 5mins inside. Its fine if you don't like it, but don't presume to know the impact that it has on the rewards or the rest of the game from such limited experience.
    And people need to stop presuming there's some hidden oasis of content that no one has discovered yet. Eureka, like Diadem, like hunts, like fates, like Atma grinding, is shallow content.
    (13)

  4. #4
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Lambdafish View Post
    People need to stop presuming they know the entirety of the content from spending 5mins inside. Its fine if you don't like it, but don't presume to know the impact that it has on the rewards or the rest of the game from such limited experience.
    Individual players have now spent hours inside. Collectively, we've days worth of experience to go on. If there's anything more to Eureka circa 4.25 than grinding mobs, it's pretty well hidden.
    (8)