Quote Originally Posted by Awha View Post
You still have your million though so why does it bother you so much? You still have your own satisfaction, that is what I do not understand. Why is your satisfaction for your accomplishment based around how few people were able to receive the goal. In the context of money I can see how giving everyone one million dollars would detract from the value, but for an item in a video game? I do not see it.

Just because a causal can earn the item through a different means does not detract from what you personally went through to get said item, unless the sole reason you took part in the activity was for notoriety tied to said item then yes it would detract from the value of your accomplishment. It simply does not make sense to me why nothing can ever belittle the fact you were able to get top 100, and most certainly seeing causal pvpers with the same reward you earned in seasons past does not detract from the fact you made it to top 100 and earned the reward when it was relevant. Help me understand your position.
You are really just repeating yourself. Do you actually have something else to say?

I will restate it one last time because, as stands you really don't provide any new argument for me to debate you with.

Why should players that don't provide the same effort/skill/hard work receive the same reward? Why should people get something other people had to work hard for? If an item is made widely available for nothing where is the incentive to actually do it the hard way? You don't seem to understand that a rpg such as FFXIV is about doing tasks that improve your character along the way in some form. If you literally make everything for free you literally just destroyed any sense of progression and in a way you just destroyed the game. Why team up for Ultimate Coil if you could just buy the achievement and weapon with gil? Why do anything if everything is mindlessly provided to you?

A good example is if everyone is just given 1 million dollars for free, whenever they want, where is the incentive to actually work?

I personally wouldn't be surprised if you supported the following:

Why should you be upset if someone used RMT to buy 100million gil while you worked hard for your 100million through crafting or other means? You still worked hard for your 100 million it doesn't matter! Meanwhile the games economy collapse because you somehow don't care people are using RMT.

There isn't much more to say, you may not like to admit it, but there is only value in rewards, money or whatever based on how hard it is to get it. You don't seem to appreciate that at all.