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Thread: Corps-a-Corps

  1. #31
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by NephthysVasudan View Post
    Red Mage is a horribly broken class and seriously OP...
    What RDM are you playing? Because RDM is the one of the weakest DPS at most percentiles for most fights this tier (and last tier).

    Taking samples from the past 2 weeks from V6S, since Chadarnook is this tier’s Striking Dummy (Savage):
    50th percentile: RDM is lowest DPS, almost 20 DPS below BRD
    75th percentile: RDM is lowest DPS, almost 100 DPS below BRD.
    80th percentile: RDM is lowest DPS, almost 150 DPS below BRD.
    90th percentile: RDM is lowest DPS, almost 175 DPS below BRD.
    95th percentile: RDM is lowest DPS, little over 200 DPS below BRD.
    99th percentile: RDM is lowest DPS, below NIN by ~200 DPS, who is below BRD.

    For 75th percentile for all the other fights:
    Phantom Train: RDM is second lowest, above BRD by 60 DPS.
    Guardian: RDM is third lowest, above DRG and NIN, but below BRD
    Kefka: RDM is fourth lowest, barely above MCH, NIN, and BRD.
    God Kefka: RDM is second lowest, above NIN, but below DRG, who is below BRD.
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #32
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    What I want to know is how far away you guys are that you apparently need CaC to close the distance after a dualcast. You have, roughly, 3.1 ish seconds including your slidecast to close the distance. If you can't walk to melee range in that time, it means you were also possibly out of heal range.

    In any case, you shouldn't normally be that far in the first place. Mechanics allowing, you want to be in melee range to squeeze out those extra autos. In addition, CaC and displacement are not primarily for mobility because they have damage attached. You should be using them on cooldown, almost regardless of where you are in your melee rotation. In fact I almost wish displacement had a longer cooldown, because it often lines up that it comes off cooldown right when I want to melee.
    (1)

  3. #33
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JohnnyDevo View Post
    What I want to know is how far away you guys are that you apparently need CaC to close the distance after a dualcast. You have, roughly, 3.1 ish seconds including your slidecast to close the distance. If you can't walk to melee range in that time, it means you were also possibly out of heal range.
    True enough, but there are some cases in Savage where CaC and Displace are valuable for movement:
    -Getting back in range after head on
    -Juking ghosts
    -Moving about the arena in 6s without having to manually move (more casting time)
    -Getting out for atomic ray in 7s
    -Getting out before air force load
    -Getting in for air force adds
    -Getting out for Ink Positions on Ultros Load
    -Getting back in for tentacles immediately after
    -Getting to virus positions quickly
    -Getting out from Real Spread / Fake Stack in Kekfaust

    Compare to, say, BLM who has a 10s teleport and a 3s return to ley lines. I'd gladly dump CaC and Displace's damage for 10s cooldowns for abuse in these fights.
    Note: I realize this is not the goal of the thread, which you address perfectly well. I suppose Riyah just put the thought of tons of mobility in my head and I can't shake it. I also realize damage vs mobility is a perfectly valid strategic choice to have to make mid fight. I suppose my biggest annoyance is displacement coming off cooldown during heavy aoe phases, or when stacking is mandated, or when there isn't enough room to displace to.
    EDIT: I suppose I really don't have to tell you any of this. Also I am really jealous of that beautiful 100 of yours.
    (0)
    Last edited by Dualgunner; 03-10-2018 at 06:05 PM.

  4. #34
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I'd support this, if the damage was removed. Usefulness aside, leaping and backflipping around as RDM is just plain fun! Being able to do that a bit more often would be great, but it shouldn't be a "you must do this for more DPS" thing.
    (6)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #35
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,349
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Perhaps I'm playing the job wrong, in which case I'm not a RDM main, but I only use Corps and Displacement when I need to melee combo. As a mage I'm only ever in melee range for the melee combo.
    (0)

  6. #36
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JohnnyDevo View Post
    What I want to know is how far away you guys are that you apparently need CaC to close the distance after a dualcast.
    Displacement into running along the edge of the arena to avoid damage mechanics that slowly follow you comes to mind. Also aoe damage that gets stronger the closer you are can make you run a long distance, and you then use CaC to finish gap closing.
    (0)

  7. #37
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    What RDM are you playing? Because RDM is the one of the weakest DPS at most percentiles for most fights this tier

    For 75th percentile for all the other fights:
    Phantom Train: RDM is second lowest, above BRD by 60 DPS.
    Guardian: RDM is third lowest, above DRG and NIN, but below BRD
    Kefka: RDM is fourth lowest, barely above MCH, NIN, and BRD.
    God Kefka: RDM is second lowest, above NIN, but below DRG, who is below BRD.
    I’m guessing they’re thinking of pre-SB content, where RDM is capable of absurdly high dps relative to every other job. Problem for RDM is it doesn’t get any significant dps abilities/upgrades from 61-70.

    What you’re pointing out with savage numbers, though, would be the data that matters most.
    (1)

  8. #38
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think RDM is actually pretty OP in terms of kit; the problem is that endgame content really limits DPS to "DPS only." RDM actually has strong power to fix situations; you can be faster to crisis cure a dps that ate a mechanic and is too low to avoid the followup for example, and we all know its pretty strong for solo. If we ever get any content that is more than dps only, other dps will have some pretty strong issues competing. I wonder if Eureka might be this content.
    (0)

  9. #39
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    you can be faster to crisis cure a dps that ate a mechanic and is too low to avoid the followup for example
    I dunno how fast you are with vercure, but I'm nowhere near fast enough to toss out a crisis cure. I'm always 1-1.5 gcds away from even being able to.
    (0)

  10. #40
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Similar logic applies to Blank. They removed its damage so all it does now is knockback. Why doesn't it do both like it used to?
    Blank not doing damage actually makes sense though because it's... a blank. Also, be glad that they took away damage from it because honestly, people just knocking back mobs with reckless abandon because MAH DEEPZ was annoying as shit to every melee in your party.

    With Repelling Shot you're still presumably shooting something at the enemy, and it doesn't affect anyone else because it only sends the user back.
    (0)

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