Quote Originally Posted by DreadRabbit View Post
Because there is a huge difficulty gap between MSQ content and raiding.[...]
I get the feeling this has been mentioned already - especially since you noted that others have asked for a distinct difficulty curve - so here's to reiteration (i guess ¯\_(ツ)_/¯): XIV definitely suffers from the lack of a good difficulty curve. This encompasses everything from overworld, to levelling content, and up to raid/savage content.

When 99% of the things we fight are nothing more than damage sponges with a cleave or occasional area attack tacked on, what incentive could there possibly be for a player to improve their performance? As we make our way through the game and grow in strength, the amount of involvement when fighting monsters should grow in pace. Our skills as players are honed through use - a help text can only take us part of the way. Naturally, we should be rewarded in turn for performing well.

The point is not to populate the overworld with savage encounters that ruin our day at a glance. But if a player is eased into complexity over the course of 70 levels, it wouldn't be far-fetched to see more capable players on all levels as compared to getting to the level cap and getting a trial by fire through EX primals and Savage-type raids.