Curious. Was this meant for me? In the event that it was, what do my logs have to do with the topic? Especially as I have focused a bulk of my responses toward expert dungeons and 24 man raids. Care to clarify some things for me?So - i'm really not in a place to call this...
i'm in no way part of the raid scene in this game - at all. But certain people in this thread - and I'm only mentioning this because there is a stupid level of arrogance on display here - post atrocious FFlogs - like really bad. So I would just suggest you get your own house in order before trying to assume you're not part of the problem you're all creating.
Are you guys ignoring kiting is a thing? Or swiftcast? You do not have to stand still to do damage. And that is ignoring the fact that rotations are not even rewarded that much in dungeons as it is.


"Ouch, I stubbed my toe. Damn millennials!"
"Oh no, I just dropped my coffee! Those gosh darn millennials!!!!"
>Blames millennials for bad gameplay, and says they rely too much on guides.This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
>Then contradicts self by saying it's the party memeber's responsibility to explain the fight, even though you just complained about millennials not wanting to learn by trial and error.It's a bitch to learn it with others that know it, I understand all too well, one of the few reasons I don't really raid in this game.
Just so you know if you die because of the mechanics and not knowing them it's not your fault, it's theirs for not explaining it, they also don't have any right to bitch if they don't give you a rundown first. Don't worry so much about dying at first, it's natural.
>Called out on contradiction, ignores it, then blames millennials again. GG.
Last edited by WilhelmWhite; 03-07-2018 at 09:15 PM.



*snicker*
Now, that's funny!
And I agree with your later posts. A large part of the issue is caused by how powerful healers are in this game. It makes a lot of bad play fine. In addition, it requires mobs to hit too hard.
It would be much better to throttle the amount of health restored by each healing spell. This would enable a dungeon design where damage could be more evenly dealt. This would have the added benefit of bringing decision making into the game as healers would have to decide whom to heal and when aka triage.
Kerwin, settle.
It's clear she broke up her posts to address each individual's post separately for the sake of clarity. Yes, she could have made a mega-post but it would have been cluttered with too many discussions.
Here have a virtual chocolate chip cookie.
/handover
Last edited by Kacho_Nacho; 03-08-2018 at 08:08 AM.
Stop triple posting and edit your original post Tridus. No one cares about your post count lol.



But how am I going to get a purple forum parse if I don't work on my uptime count?
Kacho had it right - I didn't want to make a single post that was over 2 pages long and talking to three different people at once because I find those cumbersome to read. That's it. Apologies if you found it spammy. I probably should have turned off the signature on the other two, that would have helped with the forum clutter.
Yep, thanks.
That's a neat concept. For people who have effects up, it'd be noticeable that sometimes you get these huge impacts and sometimes you don't.
Last edited by Tridus; 03-08-2018 at 02:50 AM.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
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