




So many people are saying this sort of thing. Am I the only one who enjoyed these quests? I have done them a few times now, never found them to be a chore.
Its a matter of player you are I guess, most want to accomplish something without really trying now a days. Damn this cupcake / snow flake generation.
Every time, without fail, in any thread that has complaints, there's this one person that says something like this. Wanting more interesting quests doesn't mean you're lazy, jesus. How is doing a large number of quests in a row that make you simply walk back and forth "really trying"?
Your right, it's not being lazy just people complain about it and act like it has not happened in the past. Could they be more interesting? well they tried adding CS and and actual story lines...guess what ? people still complain. So what does that want to tell you? People have nothing better to do than complain from my perspective.Every time, without fail, in any thread that has complaints, there's this one person that says something like this. Wanting more interesting quests doesn't mean you're lazy, jesus. How is doing a large number of quests in a row that make you simply walk back and forth "really trying"?


These quests give too many simple walk and talk quests (with horrible plot points for doing that walking, since in most cases the LINKPEARL which is actually used DURING them would suffice) without anything unique in-between. Even something like "kill X of Y" or a small instance would make them way easier to go through.Your right, it's not being lazy just people complain about it and act like it has not happened in the past. Could they be more interesting? well they tried adding CS and and actual story lines...guess what ? people still complain. So what does that want to tell you? People have nothing better to do than complain from my perspective.
Final Fantasy XIV, like all Final Fantasy games, is story heavy. But it is also an interactive game with RPG-style action in it. I am a fan of RPG games. I even play visual novels, some of which are literally just reading the story. But if I start a game where I want to actually interact with stuff, "act"...and the game gives me story cut into tiny bits for hours on end...that's horrid.
Most of these quests could be, without losing a single important detail, consolidated into just few larger quests that wouldn't feel as much of a chore. Just remove the unnecessary walking (just use that damned linkpearl to make the report about delivering X instead of going back to the sand, made to be way out there on purpose, only to go back to where you delivered that item right after) and continue the quest further, instead of separating one task into multiple.


Well mostly it's because of putting it all together.
Like I'll say that ARR is boring compared to HW and SB.
But that's because I'm speaking generally.
If I were to specify more it's:
ARR starts interesting, gets boring because it's primal after primal with the ascians doing so little, picks up with Garuda because she actually does something different and the Ascians become more involved. So bascially ARR 1 is boring until it gets to the preparation of storming CM and praet.
Then ARR Astral (aka ARR 2) starts and it's back to super boring again until about halfway through, when IceHeart and Yugiri make strong appearances, and then it goes HOLY MOLY at the end and you're on the edge of your seat wanting to know what happens next just in time for HW to start. While I would say that ARR 2 is definitely pretty even on that half and half development, the first half is so boring that it FEELS like it's more than just half of ARR 2.
And that's just my version. I'm sure there are other variations where the story was 40-60% boring, not necessarily 100%, but 40-60% boredom is still higher than people want to play through. Just like there are variations where people might have liked the story, but the medium of having so many back and forth fetch quests simply ruined the feel and added boredom.
So it's not that people necessarily think ALL of ARR is boring, but that enough of it (whether story or pure gameplay) is that it feels like most of it was boring, regardless of whether it actually was.
Assuming all players who don't like ARR's fillter quests aren't trying and simply falling back to the oh-so-easy insult on "cupcake/snow flake generation" (without considering that people who do not like ARR story are of many age groups, so it can't really be tied to any one single generation), instead of trying to fully understand that maybe there are different variations of why people don't like ARR story, is honestly one of the laziest things I've seen anyone do.
Last edited by Squintina; 03-08-2018 at 12:01 PM.
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