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  1. #41
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    I want a quest to upgrade sprint recast times down to 30s. Being slow all the time sucks.
    (4)

  2. #42
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sho86 View Post
    I don't play NIN/Rogue often at all, but didn't perfect dodge give a single effect of "utsusemi" before it was changed to a shield type? It was changed because of the ability to dodge mechanics otherwise unavoidable; so unless they worked around that problem I'm not sure it would make a comeback.
    I just want to chime in real quick on why that was a stupid design choice and I hate it. The ninja dodging an insta-death mechanic the rest of the party could not just means the ninja is going to die a few seconds later. It took away something cool and thematic for entirely pointless reasons and I'm still salty about it.
    (1)

  3. #43
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    For Scholar:
    A GCD spell that increases the target’s damage deal by 5%, similar cost to Broil
    A GCD spell that lowers damage dealt by the enemy for 10 seconds, would probably have to be expensive like
    Adloquium
    A GCD spell like Libra / Analyze that creates a ‘weakness’ status effect on the enemy for a short duration (10–15 seconds), increasing the damage they take by 5%
    An oGCD ability utilising aetherflow that causes shields to convert the remaining HP mitigation into direct healing, perhaps using an Aetherflow stack
    An oGCD that removes the fairy but causes her to release an AoE heal (if Eos) or an AoE defensive buff (if Selene) before disappearing

    The GCD abilities fit into the Scholar’s role lore-wise as tacticians that compensate for their small military by utilising powerful enhancing magics. The oGCD abilities fit into Scholar’s more practical role as a instant-casting, oGCD-based healer with versatile abilities that require planning to be used to their full effect
    (1)

  4. #44
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Some ideas for Bard:

    - Army's Paeon gets changed. Each Repertoire stack increases Straighter Shot activation rate by +20%, stacking up to +80% chance (technically 100% with the base activation rate factored in). Upon Straighter Shot activating, the amount of Repertoire stacks is reset.

    - New skill: Encore - Extends the timer of the current song in use by 30 seconds. 150 second cooldown. (This is sort of where the original effect of Army's Paeon went to, at least in terms of reducing the cooldowns of the other songs. I considered having this be a timer reset instead, but that'd likely be prone to lag considering that it'd be designed to be used during the last second of a song then.)

    - Minne of Life: Passive upgrade to Nature's Minne. Nature's Minne now has an additional effect depending on whichever song, if any, is active.
    (Mage's Ballad) Immediately restores the target's health. The healing effect has 400 potency.
    (Army's Paeon) Shields the target with a barrier that absorbs physical damage up to 15% of the target's HP.
    (Wanderer's Minuet) Shields the target with a barrier that absorbs magic damage up to 15% of the target's HP.
    (0)
    Last edited by SaitoHikari; 03-02-2018 at 09:47 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  5. #45
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Warkupo View Post
    I just want to chime in real quick on why that was a stupid design choice and I hate it. The ninja dodging an insta-death mechanic the rest of the party could not just means the ninja is going to die a few seconds later. It took away something cool and thematic for entirely pointless reasons and I'm still salty about it.
    Unless they specifically coded them to ignore perfect dodge, you could cheese a ton of the mechanics in the current raids. IE, any stack marker that targets a NIN would be a non-issue, since they could just run off and dodge it without anyone else having to be in harm's way.

    I would, however, like a lower cooldown on Shade Shift, because Manawall for BLMs is not only useful far more often due to the prevalence of magical damage vs. physical, it can be used more often, too. I don't really get why casters in general have lower CDs on their role skills compared to physical attackers, like Addle vs. Feint, either.
    (0)
    Last edited by KageTokage; 03-02-2018 at 10:25 AM.

  6. #46
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Okay so some insight into a revised role system. All will be documented on the spread sheet, but here is a taste of what could be.

    Basically the top three actions will be removed and placed in a seperate category, like standard role actions or something. And the rest will stay as they are. Once you reach the appropriate level you can automatically use that action no reason to slot it. Now as for the remaining actions. 3 new ones will be made to replace tge old ones and 2 new ones will be added. Since a majority of the actions are "optional". Anyways to keep things "fair" however the number of available slots will be reduced to 3, to keep it in line with the developers notion of limited free choice. But another new system will be added as well role traits, of which you can pick 2 of a possible 8 or 10.

    If anyone would like to weigh in on what they'd like to see for role actions or role traits please list comment. XD

    And thanks to all who shared.

    Quote Originally Posted by Connor View Post
    SCH stuff
    Just chiming in about Libra. You know Chain Strategem is Libra right. Everything you mentioned is what Chain Strategem
    Does.
    (1)
    Last edited by Eloah; 03-03-2018 at 04:50 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #47
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Make lilies worth caring about or remove them entirely.

    Secret of the Lily II. Just... ugh. How is this a thing? You could remove it from the game and nobody would notice.

    Core skills like Esuna should not be cross role actions. That hasn't given us anything except newbies who don't realize the system exists and don't take it, and people who go into a dungeon without it slotted and only realize it when they suddenly need it. That whole system hasn't really worked out for healers.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #48
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Been meaning to chime in on this, and I'm short on time so gotta be quick:

    I don't dislike how MCH currently works (though I sorely miss Lead Shot and Grenado Shot), but due to the "use it or lose it" way the Heat system works, deviations from the clockwork rotation either for mechanics or by mistake, or worse, death, can be really costly and impact performance. Recovery can feel like an eternity, and I feel like we've inherited with Wildfire/Overheating what MNKs often used to suffer with Greased Lightning and disconnects/moments of invulnerability in content.

    Turrets could use a little more interactivity, but it's not a huge need. (Just don't completely deprive us of them like you did in PvP.)

    Please just get rid of the automatic fire-style Spread Shot. That's just not how our guns work, and the sound is annoying. Just make it one (or two) conal shotgun blasts.

    Longarm Pistols or Rifles: Please define a standard for our weaponry and stick to it. A bit less on the antique pieces; we're Eorzea's newest, and supposedly most technologically advanced combat profession. Our gear and aesthetics need to show it.

    Flash Grenade stun instead of the boring Arm Graze?

    And lastly, MP/TP refreshing is a part of our job identity, just like BRDs. The role actions for such lack uniquity, and the cooldown on them is more often inconvenient for when they're really needed. Reintergate these back into our kits in a manner unique to both, and make room for other, better role actions if you're going to keep that system.
    (1)

  9. #49
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    For Warrior i would like to see all the old cross class skills we used to use being brought back.Also bring back Mercy stroke.
    Also i think they should give Warrior a trait that make Fell Cleave ranged so you can hit targets with it at long distances and make it do damage if the axe passes through any enemy on its return.
    (0)

  10. #50
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Healer Cross Role:
    -Make it so Protect acts like WHM's PvP version. That would make it more interesting then the current set-and-forget.

    AST:
    -Change Lady of Crown to something more readily usable. As it stands now, we can't really rely on Minor Arcana to be a clutch heal because of its RNG nature. The current strategy with Lady of Crown is to use it as quick as possible so you can try for a Lord of Crown next draw, which is kind of lame. I suggest changing it to something with a more immediate gain like recovering a small amount of the user's MP or decreasing a small amount of damage a target takes (so then they don't need to be healed as much).
    -Remove Lightspeed's damage reduction effect. I want some of that WHM-PoM-DPSing fun. :B
    -Either give Combust/Combust II a small bit of burst damage like Aero/Aero II, so we can DPS while moving OR give use a weak burst spell to spam while we're moving like Ruin II.

    SCH:
    -Remove Silent Dusk from Selene. Her controls are too fickle for her to be a reliable Silencer.
    -Maybe just have the Fairy follow their Fey Union target. The Fairy is already out of service while they're channel healing their target, why make it more annoying?
    -In the future, make the Faerie Gauge more useful, like having more abilities that cost Faerie Gauge when you aren't using Fey Union.

    WHM:
    -Have Lillies effect Presence of Mind's and Thin Air's cooldowns. This will make Lillies x10 more useful.
    -Remove Fluid Aura's pushback effect and bring back its damaging effect. I know it's kind of fun to pushback enemies when you're by yourself but in party situations it's kind of just a dead button.
    -Have a way for Regen to generate Lillies. Like x-amount of Regen tics equals 1 Lily. So much more useful then just trying to spam Cure and Cure II.

    RDM:
    -Does Embolden really need to decrease by 20% every 4 seconds?

    Ranged Cross Role:
    -Give BRD and MCH a vanilla Aggro dump ability so they can use Refresh and Tactician more strategically.

    BRD:
    -Give the Straighter Shot proc a sound like when you get 3 Perfect Pitch.

    MNK:
    -Rework the Elemental Fist system. Why not turn them into like 30 second buffs that you rotate through. Then you could condense the Riddle abilities into one that changes its effect based on which buff you have.
    (2)

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