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  1. #1
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    I'd like NIN to get shadow clones somewhere in the 70-80 range, because it's been used multiple times by NPC ninja now, and learning about the fourth mudra required for it would be a logical next-step in NIN's progression (Though I wouldn't want it to be an actual skill , because I already get enough latency issues with three-mudra combos).

    It could just be an upgrade to Duality if they wanted to keep button bloat low.
    I don't play NIN/Rogue often at all, but didn't perfect dodge give a single effect of "utsusemi" before it was changed to a shield type? It was changed because of the ability to dodge mechanics otherwise unavoidable; so unless they worked around that problem I'm not sure it would make a comeback.
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  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sho86 View Post
    I don't play NIN/Rogue often at all, but didn't perfect dodge give a single effect of "utsusemi" before it was changed to a shield type? It was changed because of the ability to dodge mechanics otherwise unavoidable; so unless they worked around that problem I'm not sure it would make a comeback.
    I was thinking it would work better as a DPS cooldown by just having your clones imitate a limited number of weaponskills like a fancier version of/replacement for Duality or making them imitate everything for a duration, but with greatly reduced damage.

    I don't think anything like XI's Utsusemi would work with how much emphasis XIV puts on mechanics, because they'd need to specifically code every encounter with the ability in mind to make sure it can't be cheesed somehow.
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  3. #3
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    I was thinking it would work better as a DPS cooldown by just having your clones imitate a limited number of weaponskills like a fancier version of/replacement for Duality or making them imitate everything for a duration, but with greatly reduced damage.

    I don't think anything like XI's Utsusemi would work with how much emphasis XIV puts on mechanics, because they'd need to specifically code every encounter with the ability in mind to make sure it can't be cheesed somehow.
    Ah, I misinterpreted the 'shadow clones' bit, thinking akin to XI. I forgot the abilities used by the NPCs for awhile there lol. My apologies.
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  4. #4
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sho86 View Post
    I don't play NIN/Rogue often at all, but didn't perfect dodge give a single effect of "utsusemi" before it was changed to a shield type? It was changed because of the ability to dodge mechanics otherwise unavoidable; so unless they worked around that problem I'm not sure it would make a comeback.
    I just want to chime in real quick on why that was a stupid design choice and I hate it. The ninja dodging an insta-death mechanic the rest of the party could not just means the ninja is going to die a few seconds later. It took away something cool and thematic for entirely pointless reasons and I'm still salty about it.
    (1)

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Warkupo View Post
    I just want to chime in real quick on why that was a stupid design choice and I hate it. The ninja dodging an insta-death mechanic the rest of the party could not just means the ninja is going to die a few seconds later. It took away something cool and thematic for entirely pointless reasons and I'm still salty about it.
    Unless they specifically coded them to ignore perfect dodge, you could cheese a ton of the mechanics in the current raids. IE, any stack marker that targets a NIN would be a non-issue, since they could just run off and dodge it without anyone else having to be in harm's way.

    I would, however, like a lower cooldown on Shade Shift, because Manawall for BLMs is not only useful far more often due to the prevalence of magical damage vs. physical, it can be used more often, too. I don't really get why casters in general have lower CDs on their role skills compared to physical attackers, like Addle vs. Feint, either.
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    Last edited by KageTokage; 03-02-2018 at 10:25 AM.