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  1. #31
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Dragoon:

    Highwind: Delivers a high jumping attack that deals 450 potency to a single target. Recast: 10s. Only usable during Life of the Dragon.

    It's like a stronger but single-target Nastrond.

    Or they could make Highwind like our Tornado Kick, so it deals 450 potency and removes LoTD/BotD and could be used before a boss jumps.

    Basically, you use it right before
    (0)

  2. #32
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Zojha View Post
    For Duality, it would already be nice if they had a clone appear behind the enemy doing the mimicked attack like that weird Toad that pops up briefly.

    Nothing of the kind happens, tho', hence why Duality isn't really considered to suit the fantasy. You're waving your dagger around briefly and the next attack hits harder for some reason. Visually, it's a somewhat awkward ninja skill.
    Might be tricky to make a clone that mimics your gear/equipment/avatar since it would require a new model to be generated, also weird shenanigans if 50+ ninjas got together and used it on some Rank S. Might have to be a generic phantom/silhoutte of a ninja-esque outline.
    (0)

  3. #33
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Might be tricky to make a clone that mimics your gear/equipment/avatar since it would require a new model to be generated, also weird shenanigans if 50+ ninjas got together and used it on some Rank S. Might have to be a generic phantom/silhoutte of a ninja-esque outline.
    We already have a Dungeon Boss Fight mech in game that clones any player (Neuro Squama). NPCs that can clone themselves and do actions. The code is already there technically.
    (0)
    Last edited by ReplicaX; 03-02-2018 at 05:31 AM.

  4. #34
    Player
    Rasler_Heios's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    284
    Character
    Rasler-heios Nabradia
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Yeah, Yoshi P mentioned exploring the possibility of going to 4.7 or 4.8 in some interviews. Even if he he was joking, jokes can be half-meant, so next patch might not come in the pattern that HW and SB did.

    I wish though that they’d stick with just up to 4.55.
    (1)


    "Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
    "That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania

  5. #35
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    I was thinking it would work better as a DPS cooldown by just having your clones imitate a limited number of weaponskills like a fancier version of/replacement for Duality or making them imitate everything for a duration, but with greatly reduced damage.

    I don't think anything like XI's Utsusemi would work with how much emphasis XIV puts on mechanics, because they'd need to specifically code every encounter with the ability in mind to make sure it can't be cheesed somehow.
    Ah, I misinterpreted the 'shadow clones' bit, thinking akin to XI. I forgot the abilities used by the NPCs for awhile there lol. My apologies.
    (0)

  6. #36
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Quote Originally Posted by ovIm View Post
    Instead of removing role actions, I would enjoy for them to just make all 10 of them available to the role. Give us a solid kit, not the illusion of choice.
    By removing role actions, I meant for them to be distributed as baseline. I didn't mean remove the abilities altogether.
    (0)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  7. #37
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    These are all good ideas, and Ill be sure to add them to the spreadsheet when I get home. XD

    Also for those saying its not that close, I wanna ask how fast did 2017 fly by. The first guys joje was funny though. Plus the earlier we show what we want, the likelyhood those changes might occur.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #38
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    With response to Tanks I'm wondering what other defensive skills they could add that wouldn't just be a carbon copy of existing skills with a different %. Passage of Arms was a good example of unique mitigation, same with The Blackest Night, but I'm really struggling with what they could add next to keep it interesting.
    (0)

  9. #39
    Player
    Ruinfeild's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    184
    Character
    Ruinous Bear
    World
    Balmung
    Main Class
    Armorer Lv 90
    I just want to see something done about the ability bloat they promised to deal with.

    Possibly something like what PvP has or at least allow us to make macros mimicking it (though would need better time usage on the macros rather than what we have now).

    Suppose possibly a raise of some sort that pali's can get. Uses all ya mana and you can't recover any for a certain amount of time.

    Can't really think of anything else for the classes since they all (at least PLD, MNK, DRG, SCH, and SCH) feel fine to me.
    (0)

  10. #40
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    *rubs hands together*

    Just remove Protect.

    Fix Selene's Silent Dusk issue and allow her to play as an actual support pet. Whether via making it an OGCD instant cast or just replacing it outright with another skill, it's dead on arrival thanks to Pet AI command delays, and why Selene can't compete with Eos in most content.

    Pleneary Indulgence needs help. If anything, update the Lily Gauge to show us Confession stacks, lengthen their duration, or just rework the skill set entirely. It's very easy to forget it's there. The whole gauge system is fluff on WHM.

    Consider Spire card buffing rolling into Ewer (just make it regen TP/MP both) and having Spire gain a similar buff as old Spear (lowering OCGD timers).

    Is Enochian as it stands still a going to be a necessary crutch for BLM to DPS at level 80? I think we should consider having it reworked/removed/replaced, as losing it would utterly destroy a BLM if one is forced to drop it and revert to the level 50 rotation at that level. SMN already lost the DWT trance aetherflow attunement timers at the cost of Aetherflow stacks, so it could be a similar change in the sense that build up and maintenance is more manageable.

    Fix DRK. Just, help them.

    I miss old 3.0 Gaius Barrel. Short cast bars did a lot to harm BRDs, but the system felt like it was built for MCH, then tacked on to BRD for homogenization. Perhaps push MCH in the direction of self-boosting it's DPS while BRD retains it's party utility.
    (0)

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