Quote Originally Posted by Shurrikhan View Post
I can pretty well sculpt out an idea of your thoughts on it at this point, but I don't think I've heard explicitly what makes something "new" from you yet. Ambiguous question context aside, though, I suspect our answers will be fairly close(?).
My standards aren't super high. Looking at FF14. I would consider Rival Wings "new". Even though it is just PVP content, it is drastically different than the norm and not just a marked "improvement". I would include Squadron dungeons in this as well.

Looking at WoW, I'd classify the artifact weapons as something new even though they can be boiled down to merely just weapons. I'd classify Mythic + as new, even though it's just dungeons.

To me there has to be fairly robust/unique systems newly built to something to be considered new.

Looking at FF14 again, I think they really dropped the ball on "side content".

I look at the gold saucer and I cry everytime. I envision in my head a version of chocobo racing that would be robust enough to be its own game, BUT by putting it in FF14 you open a fantastic world for people to get lost in and be a part of.

There's a game called Crash Team Racing that I have extraordinarily fond memories of. I would have literally copy pasted the mechanics out of that game into this version of Chocobo racing. Maybe I'll make a new thread on that.

I even had a fairly robust "battle arena" concept that would have been cool for light and full parties to mess around with when things are slow, yet everytime I see GS I just sigh at how much of a waste it was. It could have been the cool place to hang out that contained a ton of non-standard content forms for people to mess with when stuffs slow.