Quote Originally Posted by ThirdChild_ZKI View Post
Snip
It's all due to that self destructive cycle. SE doesn't want to put a lot of resources into PvP because hardly anyone participates. But people hardly participate because it's bad and unpolished. It's bad and unpolished because SE doesn't put enough resources into it.

People really hate the botting but I do gotta say that without it, Shatter would never pop. Rival Wings is already pretty hard to get into most of the time.

SE does not dream of FFXIV getting into esports. They have absolutely shown it is not a priority for them. Aside from all the current problems with PvP from botting to ability design to map design to balance issues - it has spectator issues. A good esport is good because it's fun to watch. Aside from unintelligible graphics flying all over the place, a spectator can't see the clutch plays, the perfectly timed CC or burst, or even more subtly the perfectly countered CC or burst. The only people who get entertainment value out of watching someone play Feast is other Feast players. And that's a really small list of people.

I'll say it again - if PvP is going to go anywhere, it starts with SE putting the necessary resources into making it something great. They are just too apprehensive to make that important business decision and they fear it's an investment that won't pay off. So PvP will limp along and stay sparsely populated. The loyal fans are strung along frustrated the entire way while tourists that visit for a brief time continue to cycle in and out - both groups expressing hate for the bots that are actually keeping it somewhat active and alive. In all honesty I think that's why SE generally ignores the bot problem. It's a crutch that gives them reason to leave PvP alone while they focus on other things. "It's good enough for now".

PvP needs a major rework from the ground up. All the maps and abilities just need to be completely redone. I mean I think Rival Wings is actually decently polished and pretty good but it's way too complicated for people to jump into, understand, and feel like they contribute. It's why it's died down so fast. And Feast...it seems to be getting worse every update. SE just hasn't listened to us that the current balance of healing is not fun to play or play against. It's frustrating to hit a brick wall for 8 minutes and it's frustrating to frantically keep people alive and basically be the reason your team wins or loses. You know what would also help spectator value? More deaths. Feast needs more deaths, plain and simple. The medal system is also awful, and the recent addition of light medal status... effing really? Do we REALLY need to make people harder to kill?

PvP needs it's own Reborn campaign.