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  1. #161
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ShanXiv View Post
    sorry I am not very familiar with the BLM
    I played PLD mainly, yes the battle system is not perfect, example: you can't move when casting a WS, I dont like this too.

    I am ok with the WOW type rotation, but the elemental wheel & the different weapon types(slashing ,piecing etc) sound more fun to me
    Weapon types such as slashing, blunt etc were actually a very bad design choice. (Elemental wheel included)
    "Fun" and "immersive" sure.. But very poor design choice for class balance.

    Example of this is that Dragoon was considered horrible on Miser's Mistress (AV's final boss) because MNK could use Fists of Fire (which turned their attacks into fire elemental attacks).
    What this meant was it forced people to play MNK for Miser, as she was weak to fire.

    It is very poor design for job balance and while "fun in theory", it corners people into playing jobs that they don't enjoy.

    Honestly it sounds like you know a lot less about 1.x & even 2-4.x than you are claiming.

    It worked "ok" in FFXI because jobs were able to equip multiple weapon types, and classes such as BLM had copy&paste spells of all element at their disposal.
    If this were converted to the XIV 2-4.x system, BLM spell bloat would be huge, as all spells would have to be copy & pasted with different elements, which is seemingly pointless.

    So basically to put it simply... Both the elemental wheel and monster weapon resistances just wouldn't work very well in the 2-4.x system if taken from the 1.x & FFXI concepts.
    In the form of Eureka though? That is a different story as the elemental wheel appears to be more of a spec system, that works for all jobs across the board.
    (5)
    Last edited by Altena; 02-28-2018 at 08:53 PM.

  2. #162
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Seriously.

    (1)

  3. #163
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Altena View Post
    Weapon types such as slashing, blunt etc were actually a very bad design choice. (Elemental wheel included)
    "Fun" and "immersive" sure.. But very poor design choice for class balance.

    Example of this is that Dragoon was considered horrible on Miser's Mistress (AV's final boss) because MNK could use Fists of Fire (which turned their attacks into fire elemental attacks).
    What this meant was it forced people to play MNK for Miser, as she was weak to fire.

    It is very poor design for job balance and while "fun in theory", it corners people into playing jobs that they don't enjoy.

    Honestly it sounds like you know a lot less about 1.x & even 2-4.x than you are claiming.

    It worked "ok" in FFXI because jobs were able to equip multiple weapon types, and classes such as BLM had copy&paste spells of all element at their disposal.
    If this were converted to the XIV 2-4.x system, BLM spell bloat would be huge, as all spells would have to be copy & pasted with different elements, which is seemingly pointless.

    So basically to put it simply... Both the elemental wheel and monster weapon resistances just wouldn't work very well in the 2-4.x system if taken from the 1.x & FFXI concepts.
    In the form of Eureka though? That is a different story as the elemental wheel appears to be more of a spec system, that works for all jobs across the board.

    Lol, you know I am a casual(or mid-core) XIV1.1x-1.2x player right?
    I didn't do speedruns(had done enough dungeons in WOW),& didn't do the Relic quest in 1.x

    There maybe some balance issues, I think they can be fix,every game has this issue.
    if the balance is "too good" then you will go to the opposite: every class sound the same, that's not fun too
    stay in the middle is the best.

    In the early 1.0 battle system, every melee class can cast attack spell, and the CNJ THM can cast melee weapon skils, lol it may sound nonsense to someone,
    but I just don't care to the DPS meter anymore. I just want some fun.
    it gave me a feeling that I can build my own, unique character. I can do whatever I want,
    I played multiple classes simultaneously,all classes were about ~LV35, PLD & CNJ are LV50.
    (I am not saying the 1.x battle system is perfect,it was unfinished, it can be improve a lot,just need some time,just like every unfinished game,)

    In the 1.0 opening CG movie,you can see a THM cast a fire spell on the Archer's arrow(we can't do this in game, because the game wasn't finished..!)

    Again, I am ok with the current rotation system, it's just a little dull to me,and I think many people feel the same, not just me.
    even WOW has more variation & has some interesting effects in their gears,some effects are even useless,just for fun

    The most important things I missed from 1.x, are the people, the community, the "you can always play the game with someone" contents:
    Exp parties,job quests, farm moogle key stones, 'slow' dungeon runs or just go there & wipe,I don't care,

    XIV now is more like a Single player with a hub game,not a real MMO
    I love the 2.0-4.0 stories,I don't skip the story texts
    but I hate the "everything is in Single play mode" or play with some strangers, and the "everything is handed to you & obsolete so fast" thing (sorry my poor English, but you got what I mean)

    I've got the "The Wanderer's Shadow" title in 1.x (got every teleport Aetherytes in the map)
    You have to to learn the patrol route of the danger mobs, & sneak through it, the patrol routes are carefully designed,
    sometime you need to hide & walk,sometime you need to run for your life or pop a Hallowed Ground & run like crazy,
    it was very fun, like playing Metal Gear or Splinter Cell game,

    Don't want the trouble? then you can call someone to help you,let them run before you & take the danger mobs away,it was breathtaking for both us.
    you can do it solo or do it with friends,it's a lot more interesting than doing Sightseeing Logs now,
    We have prettier graphics now, but the gameplay,the depth, are weaker in many aspects.

    I forgot to mention the "Skirmish" battle in XIV1.2x, watching the 2nd 3rd & 4th boss,not just some adds, angrily running to you while killing the previous boss, was scaring & exciting,
    Again(oh how many times I said this?), the content was not perfectly tuned, there were some issues in XIV1.2x boss fights,
    I just wish we can have something like this in ARR, not just some DPS race or "jump rope" mechanics,
    I don't like to watch a video before a fight & memorize the boss abilities.
    I used to watch a lot & made some WOW boss videos, but now I am just get sick of it, I just want to PLAY the game

    Again(oh..), I am not saying SE should remove the raid,remove all the easy stuff in ARR, even FFXI had the raid & easy stuff.

    To speak more clearly: 5-10%hardcore raid content + 40-50% mid-core & party content(include open-world content) + 30-35% soloable & easy content, would be ideal,

    Not 70% super easy, single player, soloable ,DF,glamour & some meaningless content + 10% raid content that require a static party + 20% boring content that no one wants to play.
    this is not a good balance for a MMO.

    SE had wasted so much development resources on bad design contents :FATEs,Verminion ,PVP, Diadem, Airship exploration,they are boring, aren't they?

    The Diadem & Airship exploration are very disappointing, it's just another FATE zerg, and just clicking some menu,
    you call this "Exploration"? it's just another Retainer Ventures,
    not take an airship and travel to a new map, and have an advanture with you FC mate?
    such things keep happening since ARR, many contents were implanted very poorly.

    Something good about ARR is, the 1-50 leveling quests,cutscenes at least, are better than WOW,the quality is higher.
    graphics are pretty, I like the music, the UI, the overall quality of XIV ARR is higher than WOW. it's very friendly to the new players.
    that's why SE had sold 10 millions copies.

    But the player loss rate in this game, is also very high too,
    because the bland,careless designed contents,because the lack of the longevity,because the lack of player interaction,
    the community,the connection between players,the reasons for people to pay a sub, are weak.

    only ~500K players are keep subbing (FFXI had the same number in prime time?)
    higher quality(graphics, cutscens) need a lot of money to develope, such formular is unsustainable,
    thats why we got less dungeons, & more cashshop stuff now($7 for an emote?for a single character), and it just get worse and worse.

    The formular didn't change since ARR, Even WOW are making some major changes in each expansion.
    some players gave their suggestions, and some(9.5millions) players voted by their foot,
    but some of you, just tell them:"Take a break" or "Maybe this is not your game" or say someone is trolling,

    I can understand that some people love to defend their game, but it seems some of you are just causing more damage to this game.
    it's like a children smashed someone's window, and his parent tell him:"Well done, keep doing it!" lol...

    But someone said:"Just pick it up,then put it down, that's pretty,not pick it up",some of you maybe just don't really care the future of this game,
    maybe I just talked too much. ya I know my English sucks big time,I know it won't change anything.maybe I just want to express something.
    Reading & posting in this forum isn't very fun for me (too WOWish...,the WOW community seems more aggressive than XI/XIV1.1x community,I dont like this)
    I browsed the JP forum, not much to read, the post date of the bottom topic in the first page, is 2-15-2018...
    (3)
    Last edited by ShanXiv; 03-01-2018 at 12:42 PM.

  4. #164
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't quite have the time or investment to respond to all of this, but...

    Quote Originally Posted by ShanXiv View Post
    Again, I am ok with the current rotation system, it's just a little dull to me,and I think many people feel the same, not just me.
    This will almost always be a matter of iteration, not the system itself. No system will inherently provide more interesting combat, though added greater and more intuitive means to interact with the system will almost certainly allow for engagement to be more broadly and deeply felt. I've yet to see any existing system meaningfully advantaged over XIV's, however. The lack of crowd control and kiting, the lackluster damage intake, etc., are all issues of implementation or tuning, not the system. At most, the servers' unresponsiveness to movement skills, low poll rate, and delay in generating or receiving buffs hold it back, far more so than its lacking something like skill-chains or its being GCD based or being target-locked.

    This system is already capable of incredibly fluid and flexible rotations. Just try Monk at a 2.22 or lower base GCD. The level of nuance available is the most I've seen in any class/job/spec since perhaps Wrath Sub Rogue in a non-ideal low-man composition, a Wrath Frost/subBlood DoubleDeathRunes DK, specific setting of Tamer play in BD, or one particular build of Blade Dancer in B&S. It's also certainly, to me, the most enjoyable among all of those.

    Quote Originally Posted by ShanXiv View Post
    To speak more clearly: 5-10%hardcore raid content + 40-50% mid-core & party content(include open-world content) + 30-35% soloable & easy content, would be ideal,

    Not 70% super easy, single player, soloable ,DF,glamour & some meaningless content + 10% raid content that require a static party + 20% boring content that no one wants to play.
    this is not a good balance for a MMO.
    While at an occasional guiding glance, such proportions are useful, thinking of these things in solely allotments can often be foolishly reductive. Why go out of your way to allot x portion resources specifically to this stratum of players as they exist now and y portion to this other stratum when the goal should be to build something that anyone and everyone can enjoy, encouraging stratums to be combined so that you have a larger effective playerbase?

    Quote Originally Posted by ShanXiv View Post
    I can understand that some people love to defend their game, but it seems some of you are just causing more damage to this game.
    it's like a children smashed someone's window, and his parent tell him:"Well done, keep doing it!" lol...
    While this may apply to a few posters here who are apologists seemingly for apologies' own sake, they are are a scant portion of the forum, and none -- as far as I can tell -- of those who have noted discrepancies in or given contrary opinions with your own. The rest of us are simply weighing the balance as you are, but seemingly with a much more to-date scale, even if we may, in fact, remember past options just as well. Thus our answers differ.
    (2)
    Last edited by Shurrikhan; 03-01-2018 at 09:33 PM.

  5. #165
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Shurrikhan View Post
    *snip*
    Because my English is bad, it's a bit hard to understand your writing...
    your POV seems more neutral thx

    Is that game good or bad? I don't have much theory to say, I am simple:
    Time will tell & ask my heart:

    I am a introvert guy, I don't like to shout for a party myself, I like the convenience of the DF too!
    But why I asked for more party content? its like a student, 90% students don't want to go to school,
    when we are students, we hope everyday is holiday,
    after you grown up, you will know that the school life memories is one of the best thing in you whole life.
    same to the party contents in XIV1.2x

    Some designs in WOW are like McDonalds,
    the first bite is delicious, but try to eat it for a week, you can't stand it anymore. a lot less good memories since ARR, just some tomes & obsoleted gears

    Even some WOW players, are asking for the Classic server, it's not because the gameplay, it's because the sense of adventure, the MMORPG atmosphere, the community,
    they are the most important elements in a MMORPG,

    sadly, the Yoshi team seems can't handle this very well, they seem inexperienced in MMO developing,
    When you create something, People is the most important thing, if you don't know how to do this, you are gonna screw everything...
    (0)
    Last edited by ShanXiv; 03-02-2018 at 12:42 AM.

  6. #166
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ShanXiv View Post
    Enough.
    Yeah screw everything up like they did with 1.0 in the first place. Look we all get it, you don't like FFXIV 2.0s+ direction. You like the (my personal opinion) awful direction 1.0 was heading. 1.0 was crap from when it started to when they finally shut it down and Bahamut laid waste to Eorzea and remade it the way it should have always been at launch- albeit small hiccups along the way. There may be big changes in the future that effect aspects of the design. But I can assure you none of those decisions will be taking the game in a more convoluted and complicated direction as a step backwards. FFXIV has become as successful as it has because of the good decisions Yoshi has made moving the game forward. Have there been some missteps? Absolutely no one/nothing is perfect. But you the things you are asking for would not be for the betterment of the game- all it would do is satisfy an incredibly small minority of the player base- while completely annoying/pissing of/shutting out the majority.

    Remember. SE is a business. Their main goal is to make money, and as much of it as possible. What goes with that is keeping the majority of the playerbase happy and subscribed.
    (3)
    Last edited by IllyriaKnotfred; 03-02-2018 at 02:57 AM.

  7. #167
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by IllyriaKnotfred View Post
    Remember. SE is a business. Their main goal is to make money, and as much of it as possible. What goes with that is keeping the majority of the playerbase happy and subscribed.
    It's great to know the majority prefers that vapid AoE fests make up majority of the content. They might have actually grown if they stopped making the same mistakes as the game they copied.

    I'm sure having a cash shop as stocked as a F2P does wonders too.
    (1)
    Last edited by Tiraelina; 03-02-2018 at 07:16 AM.

  8. #168
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Tiraelina View Post
    It's great to know the majority prefers that vapid AoE fests make up majority of the content. They might have actually grown if they stopped making the same mistakes as the game they copied.

    I'm sure having a cash shop as stocked as a F2P does wonders too.
    You're right. I forget FFXI and FFXIV 1.0 didn't have "Vapid AoE fests"
    Oh yeahhhh. They did. Round em up and have your BLMs blow everything up.
    People really need to stop using silly examples like that when trying to make comparisons to older games.

    Unless you mean specifically how FFXIV dungeons are? Actually sure again you're right. In FFXIV 1.0 you actually couldn't just AoE stuff down in dungeons. But in FFXIV 2.0 onward we were given actual raids where coordination goes way beyond "Vapid AoE fests".
    (3)
    Last edited by IllyriaKnotfred; 03-02-2018 at 07:58 AM.

  9. #169
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Also I've said it once and no one will ever convince me otherwise- Content was not harder in FFXIV 1.0 by any stretch of the imagination The mechanics of both Ifrit and Garuda were laughable at best and insulting at the worst. The only difficult thing about doing that content was fighting with the absolutely horrendous interface and slow as molasses combat. End game content in FFXIV 2.0 onward is leaps and bounds beyond anything that was "difficult" in 1.0.
    (0)

  10. #170
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ShanXiv View Post
    Oh another boring, lonely day, where is the fuuun?
    maybe I should watch an anime on the second monitor while playing?or, Take A Break?
    That's exactly what people did between spawn windows while botting... I mean... camping FFXI HNMs. And that was endgame content. Wheeee?
    (4)

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