


The FATEs in the Alexandrite part are optional. It was also possible to do it with only daily expert and Hunt. I tried it once with FATEs, found the drop rate abyssmal and ignored the FATE option for this step.Personally don't mind FATEs, but I will point out that for the Zodiac Relic you needed Atma FATEs, Animus Book FATEs (which required waiting for a specific FATE to spawn), and Alexandrite Grinding FATE runs if you wanted to finish in any real time as Novus took a lot of them before you could buy maps.
So 3 steps there, Anima was different, and made people hate the dungeons and tome grind instead.
Last edited by Felis; 02-23-2018 at 04:17 AM.
I know but you saying that its flawed (while it strangely is still one of the most disliked content ingame if you read posts from different forum) does not mean that my opinion is completely wrong or means that I have to change it.Also you said that fates where not used that much since 2.2 which was wrong too since they still were quite the part in 3.0. Maybe I was wrong to post that its a big part of the game (but imo it still feels that way) but the rest is my opinion and people asked for our opinion.
But this will be my last post on this otherwise we will derail the topic even further...
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



I think we have heard they are working on a 4.0 version of PotD (cant remember where that source was) but I cant remember if they were reviving Diadem for a third iteration. If they are then having FATE's in both Diadem and Eureka would make the content almost indistinguishable from one another (aside from the elemental stuff and the reward. However, if they were not going to try reviving Diadem, then FATE's in Eureka could very well be a huge possibility as it could be a way to merge concepts together for one (hopefully) decent piece of content that isnt DOA.
You misunderstand me, yes they were optional, but the other option was 800 tomes per map after you got the one free daily quest EX Dungeon run out of the way. The Alex drop rate was about the same as the Atma, and huge teams ran around at all hours grinding them in various zones because it was faster than paying 800 tomes for a map.





Eureka sounds good so far, but it will probably make or break the expansion for me. Here's hoping they've taken this time to make it everything it needs to be.


Look you are mistaking one thing, I'm not saying that FATEs are good or well liked I'm saying that after 2.2 they toned down considerably the presence of FATE related activities in-game because in 3.x it was used 2 times in a heavy format and 1 for a mayor collaboration. As I said before if you were to say that FATEs are used too much in-game during 2.2 times I would have nothing to say against but since we aren't and the game changed because of the backlash I will say that this claim is objectively false.I know but you saying that its flawed (while it strangely is still one of the most disliked content ingame if you read posts from different forum) does not mean that my opinion is completely wrong or means that I have to change it.Also you said that fates where not used that much since 2.2 which was wrong too since they still were quite the part in 3.0. Maybe I was wrong to post that its a big part of the game (but imo it still feels that way) but the rest is my opinion and people asked for our opinion.
But this will be my last post on this otherwise we will derail the topic even further...
@dracklor: the tome thing might've been step however it meant that you had a choice of either doing FATEs or running dungeons, if you hated FATEs why would you do them when you had a choice? This especially sionce some ppl hated the RNG mechanics behind the atmas
Anyway let's end this here
I'm just really hoping that the elemental wheel doesn't turn into everyone going with just one particular element because one particular sixth of the zone (e.g. the water mobs area) is the most efficient, as is allocating all your resources into one type, only to yell at each other when that sixth gets overcrowded.
Because, honestly, that sounds like the XIV way to handle things.


TBF pack mentality is a common thing on MMOs nowadays, though since you get less experience in party you might want less crowded areas to keep the chain bonus going if normal enemies have a tap mechanic for exp reward
dinosaur island v2I'm just really hoping that the elemental wheel doesn't turn into everyone going with just one particular element because one particular sixth of the zone (e.g. the water mobs area) is the most efficient, as is allocating all your resources into one type, only to yell at each other when that sixth gets overcrowded.
Because, honestly, that sounds like the XIV way to handle things.
I'm looking forward to it
this gave me MMO PTSD just thinking about it, because it's so likely to turn out like this.I'm just really hoping that the elemental wheel doesn't turn into everyone going with just one particular element because one particular sixth of the zone (e.g. the water mobs area) is the most efficient, as is allocating all your resources into one type, only to yell at each other when that sixth gets overcrowded.
Because, honestly, that sounds like the XIV way to handle things.
Im hoping its something like, Tank is spec'd Fire to grab Fire adds while DPS are both spec'd water to take them down faster. Then if you need to go to a particular area for w/e incentive, you either have to change it up or /shout for an appropriate party.
It really depends on the "cost" of switching up the element wheel and how strict/lax it is.
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Also you said that fates where not used that much since 2.2 which was wrong too since they still were quite the part in 3.0. Maybe I was wrong to post that its a big part of the game (but imo it still feels that way) but the rest is my opinion and people asked for our opinion. 




