Would you include "outdated" Savage-raids in it aswell? Because Coil-difficulty is (depending on the turn, obviously) closer to Savage than NM-versions of Alexander and Omega. Normal mode was the addition - not Savage.





Simply dropping random people into content aimed for statics doesn't help people complete it though, otherwise we wouldn't have savage raids put into Raid Finder first. The point of the roulette would be to keep queue times low for content which is in the Duty Finder since day 1. Having content of vastly different difficulties combined in the same roulette isn't good for anyone.* A second raid roulette for Coils and savage raids could work though.
*Having people drop out at the sight of Coils is going to ruin it for those who wanted to do Coils, and ending up in Coils is going to ruin it for those who just wanted some easy tomes. There is no need to ruin the roulette for anyone if the devs are smart enough to keep Coils separate from story mode raids.
Last edited by Reinha; 02-28-2018 at 01:31 AM.
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They however nerfed T1-4 and T6-8. With the addition of echo, the only fights that will be an issue are T5, T9, all of FCOB because they didn't nerf that one.
They did nerf T9 and T13 if I recall correctly (removed some adds from both fights) - but regardless of that you're right: T5, T9 and FCoB (maybe even Second Coil already) are gonna be an issue in DF because they're not designed with DF in mind, unlike the NM-raids of Alexander and Omega. Those can normally be figured out on-the-fly or dont require much previous knowledge, while Coil (and Savage Modes) are much more depending on the group knowing what mechanic is gonna happen next and how to deal with it. Or, in other words: Coil (...and Savage) is - for the most part - requiring a static, knowledge of the fight and, if the later is lacking, more than the given time (what is it on those raids again? 90 minutes?) to clear the content.
I know that T5, T9 and T13 for sure are fights that wont be doable with new, clueless people in DF. Why put them in a roulette then?
I have little doubt that groups can clear T1 and T4 in DF, we dont even need to talk about T3 - T2, maybe, using enrage... but after that I wouldnt really call it DF-material anymore. Just how AS1 is beatable in DF, but AS8 probably isnt.
As a mentor, I have taken many people through such fights in the past. Synced. It's not an impossible task. Again, the entire point of such a roulette would be to help get players through the various 8 man raids, including Coil.
There is, of course, the added benefit of such a decision exposing more players to difficult mechanics and - ideally - helping them handle tougher, more engaging encounters. That'd be great for the game's health overall.
There is 550 000 active characters world wide.
https://ffxivcensus.com/
I started playing in 2017 and it was really hard to stick around at early levels, super hard and boring i almost left the game entirely.10 million players may have played the game but 9.5 million of them have quit.
(Looking at lodestone sweep data at least)
There's a reason so many people say this game has a huge player retention problem. Because even if so many players come and try. Not that many actually stick around. The game really isn't that good.
Most of my friends only really stay subbed just so we can joke around together. When we ain't playing together we basically don't play cos the game itself isn't that great
ARR and that second act is crushing the game population effectively, and lame quests like "go there kill these come back, go there and kill these" with that witch minifilia was the worst thing i ever experienced.
They should get rid of that story altogether and build a new one or get people started from HW and start making dubbing for HW.
If you start the game as a newbie this game is as bad as it has been called when it came out, no wonder 90% of the playerbase left even before starting for good, it remains bad and boring at early levels.
Last edited by Nedkel; 02-28-2018 at 02:16 AM.


It wouldn't be that horrible, since everyone would be ilvl 130 for them. After an echo or two and being told the mechanics a few times, most people would make it through.I would say they really need a roulette for Coil > Alexander > Omega but honestly most the people who would queue would fail horribly at Coil and it would cause all kinds of problems. These forums would be part facepalm, part hilarious though with the people having to face a synced Coil for the first time.


We all know that's not how many are active, and SE knows it too. It's PR. If they go advertising that game has 300,000 active subscribers(out of 10 million created accounts), it'll scare away potential buyers.



Are you queueing in a specific language that’s not English (or Japanese on no data center)
It's more than there's no relic grind, and past relic grinds tended to make players do a lot of older content for tomes/light/completion sake. The relic added tremendous pressure to do older content, which is why it was puzzling we didn't see the weapon at least start by now; without it its actually incredibly easy to ignore most game content once you get jobs at cap.
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