Would you include "outdated" Savage-raids in it aswell? Because Coil-difficulty is (depending on the turn, obviously) closer to Savage than NM-versions of Alexander and Omega. Normal mode was the addition - not Savage.
They however nerfed T1-4 and T6-8. With the addition of echo, the only fights that will be an issue are T5, T9, all of FCOB because they didn't nerf that one.
They did nerf T9 and T13 if I recall correctly (removed some adds from both fights) - but regardless of that you're right: T5, T9 and FCoB (maybe even Second Coil already) are gonna be an issue in DF because they're not designed with DF in mind, unlike the NM-raids of Alexander and Omega. Those can normally be figured out on-the-fly or dont require much previous knowledge, while Coil (and Savage Modes) are much more depending on the group knowing what mechanic is gonna happen next and how to deal with it. Or, in other words: Coil (...and Savage) is - for the most part - requiring a static, knowledge of the fight and, if the later is lacking, more than the given time (what is it on those raids again? 90 minutes?) to clear the content.
I know that T5, T9 and T13 for sure are fights that wont be doable with new, clueless people in DF. Why put them in a roulette then?
I have little doubt that groups can clear T1 and T4 in DF, we dont even need to talk about T3 - T2, maybe, using enrage... but after that I wouldnt really call it DF-material anymore. Just how AS1 is beatable in DF, but AS8 probably isnt.
As a mentor, I have taken many people through such fights in the past. Synced. It's not an impossible task. Again, the entire point of such a roulette would be to help get players through the various 8 man raids, including Coil.
There is, of course, the added benefit of such a decision exposing more players to difficult mechanics and - ideally - helping them handle tougher, more engaging encounters. That'd be great for the game's health overall.





Simply dropping random people into content aimed for statics doesn't help people complete it though, otherwise we wouldn't have savage raids put into Raid Finder first. The point of the roulette would be to keep queue times low for content which is in the Duty Finder since day 1. Having content of vastly different difficulties combined in the same roulette isn't good for anyone.* A second raid roulette for Coils and savage raids could work though.
*Having people drop out at the sight of Coils is going to ruin it for those who wanted to do Coils, and ending up in Coils is going to ruin it for those who just wanted some easy tomes. There is no need to ruin the roulette for anyone if the devs are smart enough to keep Coils separate from story mode raids.
Last edited by Reinha; 02-28-2018 at 01:31 AM.
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