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  1. #11
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    No single job is so weak that it would be a liability in a DPS check situation. Now if a player was using their rotation ineffectively or many were suffering from weakness after dying, then yes it can be difficult to pass a check at that stage but those are both things that can easily be fixed by the player(s) themselves. Learning new content can take a while but once you pick things up a player starts to learn when best to use certain actions and suddenly any DPS check just becomes a simple (and tedious) chore rather than anything difficult.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    As for SAM and BLM, the former still needs some help because it is being outDPS'd by MNK at higher percentiles (which is also non-meta), but BLM is actually really powerful now from what I hear. RDM could stand some potency buffs, since it's weaker than the jobs that bring the most utility to a group (BRD and DRG), and has less utility than both.
    I feel like BLM could still stand to lose a little less DPS to downtime through other small buffs, as SMN generally will outparse it in fights that don't allow for much standing around, but I'm really hoping we hear something about RDM's Manafication no longer removing combos and/or Enchanted Riposte only costing 25 mana such that the combo costs only 75, down from 80, and maybe the engage/disengage skills getting slightly shorter CDs or the like.

    I really hope that they can improve upon its viability even after progression without resorting to yet more buffs to nuke skills or the like -- even as characteristic as that's been for past balances...

    Above all, though, RDM (more so perhaps even than SMN) could really benefit from a revision of how SpS (and SkS, for that matter) works.
    (1)

  3. #13
    Player
    Hakane_Mitsu's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    40
    Character
    Lord Bubbles
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silver_Blade View Post
    The meta issue is ruining this game
    It is unacceptable to have tight enrage timers and DPS checks when some classes are significantly behind in DPS due to simple weakness like RDM or lack of utility like SAM / BLM

    I don't see how the dev's find it wise to have tight enrages when they know some classes just aren't up to snuff in terms of DPS and while one healer is a large DPS gain over the others

    You are driving people away from the game because they can't play the classes they like and have use classes they dislike just to beat enrage.
    Question, what's your item level and what fight are you struggling with?
    (0)

  4. #14
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Unless you get a 1% enrage wipe with perfect play and minimal mistakes without the meta comp, you can't blame the party composition for anything. The enrages aren't even thight to begin with, work into playing better as a team instead of blaming the game and other players. No job is unplayable and content is clearable with any party composition, some combos just aid you on having an easier time with it.

    I play BLM, my team has a MNK, no DRG and double WAR (it hurt us with LB a bit). We cleared God Kefka in 4 to 5 days of raiding.
    (3)
    Last edited by zuzu-bq; 02-25-2018 at 02:33 AM.

  5. #15
    Player
    Starflake's Avatar
    Join Date
    Mar 2017
    Posts
    321
    Character
    Freja Reginleif
    World
    Odin
    Main Class
    Ninja Lv 90
    Another person who really does not know what they are talking about. I've been looking through multiple reports that include raid damage calculated and none of the classes are far behind of each other, none of them. The balance right now is very good with the exception of Samurai and DRK (a little bit)
    (1)

  6. #16
    Player
    Dezwaan's Avatar
    Join Date
    Jun 2014
    Posts
    37
    Character
    Kaladin Stormbless
    World
    Balmung
    Main Class
    Marauder Lv 70
    Correct. The balance is really really good and if a group is hitting enrage it isn't due to balance it's due to low player skill. People put way to much focus on "meta" and not on increasing individual skill. If you are even 10% better at a different DPS job that is more important than composition. After compiling lots of numbers you really aren't gaining much unless you're a top tier team due to stacking buffs throughout a fight. Unless everyone in your group aligns buff windows consistently you won't see a rDPS increase with the meta party over a non-Meta party.
    (3)

  7. #17
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    People actually understanding what the game balance is. Is this sitll the OF?
    love you all
    (2)

  8. #18
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Btw does someone know the actual enrage timers for all fights of sigmascape ?
    (0)

  9. #19
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    "Tight" enrage only applies to the first few weeks, where you'll be attempting to clear in predominantly crafted gear, thus technically being underleveled for the last two fights. Anyone else will gradually outgear the ilvl scaling and will only see enrage with multiple deaths. Even now, Phantom Train and Chadarnook allow for almost full party wipes while still being recoverable. The "meta" has absolutely nothing to do with enrage outside World First and is simply people trying to optimize, which you typically won't find in pugs. It's still a benefit for sure, but nowhere near to the extent you're insinuating OP.
    (5)

  10. #20
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    If I'm not wrong ppl don't consider ultimate bahamut that intensive of a dps check either
    (1)

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