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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    You can edit your original post to bypass the 1,000 character limit. It's clunky and arbitrary though, but for future reference.


    As for your concerns, the healers are actually all relatively balanced right now, and equally desired from what I've seen. WHM/SCH is generally used for prog, and SCH/AST is the speed kill meta. Ironically, AST is the weakest in terms of DPS, but is meta for utility. WHM and SCH DPS seems fairly equal, though WHM does pull ahead.

    As for SAM and BLM, the former still needs some help because it is being outDPS'd by MNK at higher percentiles (which is also non-meta), but BLM is actually really powerful now from what I hear. RDM could stand some potency buffs, since it's weaker than the jobs that bring the most utility to a group (BRD and DRG), and has less utility than both.

    As for the enrage/DPS checks, all jobs can clear content. That doesn't mean they are properly balanced, but there is not a single job that cannot clear every piece of content in this game. This includes Ultimate.

    The issue stems more from SE will not let the "selfish DPS" actually be selfish, and they are getting blown away by meta utility jobs--or even non-meta utility jobs, in the case of MNK destroying SAM--in terms of damage.
    (6)
    Last edited by HyoMinPark; 02-24-2018 at 10:00 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    As for SAM and BLM, the former still needs some help because it is being outDPS'd by MNK at higher percentiles (which is also non-meta), but BLM is actually really powerful now from what I hear. RDM could stand some potency buffs, since it's weaker than the jobs that bring the most utility to a group (BRD and DRG), and has less utility than both.
    I feel like BLM could still stand to lose a little less DPS to downtime through other small buffs, as SMN generally will outparse it in fights that don't allow for much standing around, but I'm really hoping we hear something about RDM's Manafication no longer removing combos and/or Enchanted Riposte only costing 25 mana such that the combo costs only 75, down from 80, and maybe the engage/disengage skills getting slightly shorter CDs or the like.

    I really hope that they can improve upon its viability even after progression without resorting to yet more buffs to nuke skills or the like -- even as characteristic as that's been for past balances...

    Above all, though, RDM (more so perhaps even than SMN) could really benefit from a revision of how SpS (and SkS, for that matter) works.
    (1)

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