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  1. #31
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Only way remove this would be remove shared loot and improve token system or make everybody have personal loot.
    (1)

  2. #32
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by s3riot View Post
    I do not understand the reasoning behind making sigmascape savage, for example, cut down to 1 chest if someone who has already completed it joins a group to do it.
    The answer is easy. Before we got this system, a player who has finished a turn could not enter this turn again before the next reset. He was completely locked out to help others.

    Lowering the number of chests is the price to get help by someone who have already done it within the ID.

    If you want 2 chests you have to be a full party without someone who have cleared it, like in good old days.

    But there are many other out there, especially in the last days before reset, who wants to get it done with less than 2 chest instead of loosing an entire week. And thats the reason this system got changed to what we have now.
    (3)
    Last edited by KarstenS; 02-25-2018 at 09:08 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #33
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    There is literally nothing stopping you from creating a pf so you can rerun for better play performance... you don't need the chest bonus if you're just mastering a fight....
    (0)

  4. #34
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    They could use what is used in the 24 man but I guess they want to avoid alt runs
    (0)

  5. #35
    Player
    TheDraco4011's Avatar
    Join Date
    Nov 2014
    Posts
    26
    Character
    Draycona Rylai
    World
    Balmung
    Main Class
    Miner Lv 70
    The part that doesnt make any sense is cutting off loot from previous floors for finishing a high floor. What difference does it make if I wanna clear O8S first to try for the diamond weapon then go back to the others?
    (3)

  6. #36
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    The title of this thread made me feel like I was reading a Dr. Seuss book. XD
    (0)
    Last edited by h0tNstilettos; 02-25-2018 at 07:10 PM.

  7. #37
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KDSilver View Post
    snip
    Agreed with a less severe restriction, so that one or two week killers can come and help friends. It's frustrating to the point that I'm putting up a reroll (!) to be able to do whatever I want in Savage on my main and still have the option to go help. Frustrating as hell.

    However to OP, limit has to exist to avoid that, for instance, 7 guys go in there with someone who hasn't killed, and that guy gets all full items of the chest. Since you don't need every single piece of Savage for a BiS but rather a mix with memos, it wouldn't be long to get all you want and I'm sure there would be cheasing so that week 3 after patch everyone with O8 kill would be full BiS. Knowing next gear cap is in 7-8 months...
    (0)

  8. #38
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by TheDraco4011 View Post
    The part that doesnt make any sense is cutting off loot from previous floors for finishing a high floor. What difference does it make if I wanna clear O8S first to try for the diamond weapon then go back to the others?
    It is intended to be done in the correct order ever new week until the restriction get lifted.

    Before Raidfinder you had to go to a NPC at the entrance and had to start with the first, than the second and so on.

    Not that much different now. When you start a new week, you can only select the first floor for queue. The others have a lock sign.

    And afterwards the Raidfinder will not let you queue up again for a floor you have done when you select "clear" in the window and it will also end with an error message when another is queuing up with someone in the party who have cleared while "clear" is selected. People who have cleared can only enter when "practise" is selected.
    (0)
    Last edited by KarstenS; 02-25-2018 at 06:49 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #39
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Could they perhaps set it up so if you've cleared for the week, you're locked out of any loot that drops (and make it so once you leave the instance, then you get the book, which counts towards the 1 item per week restriction, could even make it so if you get loot, you don't get the book)? Could that help make a fair compromise for this? Run sellers will ALWAYS find a way. You could make it so that you're locked out of the instance completely once you beat it (or enter a higher floor), based off your entire service account and any alternate service accounts that use ANY identical information, with your fully identifiable and verifiable information (address, bank sort code, account number, etc), and the run-sellers would still find a way. But at the same time I as a friend punish either my friend or my static for wanting to help somebody?

    I dunno, I just feel like something's gotta give here.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #40
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Could they perhaps set it up so if you've cleared for the week, you're locked out of any loot that drops (and make it so once you leave the instance, then you get the book, which counts towards the 1 item per week restriction, could even make it so if you get loot, you don't get the book)? Could that help make a fair compromise for this?
    That doesnt seem to be a fair compromise to me though - even if the loot from the chests is random, that would basically mean you could run the content with 7 people who cleared it (and got their loot) and have the last person just get everything with no competition (and an overall higher output of highlevel gear than intended).

    What we are having right now is the compromise. You're allowed to go back (you werent in Coil), but it will give your party the penatly. Someone has been giving here and its the dev-team (in a sense). Now people are asking to be able to take more and more...

    I can agree on having the penalty less harsh - in the way that one person joining wont have any effect on the loot and so on. But making it so, that it doesnt matter at all - while it already matters less (you still get your token after all) - doesnt seem "right" to me. Not so much because of run-selling and rather because of this idea that this content is supposed to be done by a full group in the first place - instead of "doesnt matter who we're grabbing".
    I'm sorry that I dont have a real fleshed out argument right now at hand, but let me try to turn this around by saying: The two chests you're getting are your reward for doing it as a static. Instead of seeing less chests as a penalty, look at the chests as the reward for the effort of having a static. Dont want to put in this effort? Get your token and be happy with it!
    (As I said - a less harsh penalty would be fine in my book - and if only to account for any real life stuff that can happen and render someone unable to attend their raid-times)
    (2)

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