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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd rather scrap Role Actions, personally, or at least heavily refine the list. The gap between the best and worst choices tend to to be too large and/or situational only to one's composition or party skill levels, rather than to different ways of playing into a given fight as per gameplay preference or party strategy (though, of course, there are only a few instances of meaningfully different strategies in the first place as they might apply to healer Role Actions, whether current or among likely/balanced future possibilities).
    (1)

  2. #22
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I pondered briefly if the revised role skills were a stepping stone to making the introductory Classes meaningful again. You can use all 15 Role Skills if you don't equip a Soul Stone and if the choices were good enough it might be useful to have all the extra utility on hand for at least one person in the party.
    (0)

  3. #23
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kurando View Post
    snip
    Well, SCH didn't really had any AoE at all when Miasma II was reworked, Gravity is enough for its purpose. Adding Miasma II to all healer would effectively make them melee casters, something no one really want for now.

    The only reall buff a strong break would do is for SCH where it would take over ruin II, a spell that's only usefull for weaving prupose because energy drain exist. Something arround 130~ potency seems fine, it's 100 potency lower than most filler spell for healer. On top of it taking a cross skill spot, it's not that broken.
    This a direct buff to SMN, but paint it a different color, add a mana cost, slap a new name, make it healer specific and here, problem solved lucid dream style.
    (0)

  4. #24
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Give back Shield and Esuna for everyone.
    Give back original Eye for Eye to SCH.
    Give back Invalidation (Invalidate ?) to AST.
    Give something to WHM (some mention Shell ?)
    Buff Break (instant ; potency).
    (0)

  5. #25
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Break being an instant cast at 150 potency could make it a good cross role action.
    Not for the potency but the instant cast.
    (0)

  6. #26
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Personally, I wouldn't mind if Repose went Role Action, either as a means to give Esuna back to all Healers, or to give WHM something else in its place (Reflect? Blink? Haste?)
    (1)

  7. #27
    Player
    Retic's Avatar
    Join Date
    Feb 2018
    Location
    Ul'dah
    Posts
    1
    Character
    Retic Elric
    World
    Gilgamesh
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Masekase_Hurricane View Post
    I'd rather healers had a bigger toolkit for enhancements and enfeebles. I would also prefer that bosses spat out more status ailments on the players. As much as I love dpsing on healer I'd also like us to be more support/healer. I personally would find it more fun buffing/de-buffing the players, enfeebling the mobs and doing some dps.
    In a series like Final Fantasy, there are also multiple status ailments than effect the party, so this might prove to be quite a chore, but I have the opinion it could make the game much more true to the franchise and make FFXIV that much more exciting in general. It would definitely add some diversity to the game also... they could even have rdm or smn be able to help with status ailments possibly as a back up.!
    (1)

  8. #28
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I'm fine with what we have (excluding cross-role of course). What I'd really want for my WHM is improved idle & sprinting animations with weapon drawn (they really are god awful). Come to think of it, a lot of classes have ridiculous sprinting animations with weapons drawn. Fixing those would clearly be far more important than tweaking cross-role abilities. Hop to it, SE.
    (1)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  9. #29
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zyneste View Post
    A GCD instant cast 400 potency heal. 2x cost of cure. (Aimed for WHM/SCH)
    What purpose would this possibly serve? WHMs and SCHs heal everything just fine as is, so what would adding an expensive, weak heal do for them?

    Quote Originally Posted by Zyneste View Post
    A GCD instant cast 85 potency spell that adds heavy. (Replaces Break, nd is aimed for AST weaving)
    For weaving purposes this would be better when DoTs don't need to be reapplied. For example, instead of casting Aero II when I have to move (resetting the DoT that still had 7 seconds left), I would instead cast this spell. Sooo... it's not really only for AST.
    (1)

  10. #30
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VanilleFang View Post
    What purpose would this possibly serve? WHMs and SCHs heal everything just fine as is, so what would adding an expensive, weak heal do for them?



    For weaving purposes this would be better when DoTs don't need to be reapplied. For example, instead of casting Aero II when I have to move (resetting the DoT that still had 7 seconds left), I would instead cast this spell. Sooo... it's not really only for AST.
    To answer. Weaving. Thats it. More OGCD openings for very restricted OGCD classes, that and its a backup for when tetra/lustrate are not available.

    As a WHM you would not use it at 80 potency if the DOT was still up. Aero II would only have to tick for 3 seconds to be a DPS gain over "new" break. SCH wouldnt use it because they already have ruin II.

    This would be more to keep AST busy, and net a small DPS gain for weaving cards while dpsing. Just something I'd been thinking about. -Rawrz.
    (0)

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