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  1. #11
    Player
    swiss_Momo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    535
    Character
    Noel Maimhov
    World
    Lich
    Main Class
    Bard Lv 90
    the "gear progression needs to be walled trough this or people will poopsock" argument doesn't really make much sense though. I mean people that already cleared or skipped a fight can no longer roll on the loot anyway, right? So it will still take you multiple weeks to get a full set even if you happen to get ultra lucky with drops on every fight
    (0)

  2. #12
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by swiss_Momo View Post
    this loot system that *kupo*s you over unless you intend to only ever raid once in a week with a static is one of the many reasons why I'm not interested in raiding
    I raid 3 times a week (and join PUG parties even more than that) so I don't know what you are saying about raiding once per week. Raid is about progression primarily, at which point the loot is an end goal. The ONLY scenario that this screws with is the one that the OP describes, about going backwards for practice rather than forward.

    Why aren't you practising the current fight that you are on? Why aren't you joining practice parties that don't mind having one chest (because they aren't clearing anyway)? That is how raid is intended, and having the current loot system helps far more than it hinders.

    Quote Originally Posted by swiss_Momo View Post
    the "gear progression needs to be walled trough this or people will poopsock" argument doesn't really make much sense though. I mean people that already cleared or skipped a fight can no longer roll on the loot anyway, right? So it will still take you multiple weeks to get a full set even if you happen to get ultra lucky with drops on every fight
    Thats not the primary argument though, the primary argument is that 7 people who have cleared and got loot will help one person who hasn't, either as a sold run or for easy loot (i.e 100% chance at two chests worth of loot), something which the current system is in place to counter.
    (4)
    Last edited by Lambdafish; 02-24-2018 at 04:17 AM.

  3. #13
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by s3riot View Post
    Agreed. The current system makes absolutely no sense. Like you said, if they just allowed even 2 people to join a group who have already completed it, I would be happy. Honestly, not sure who at SE came up with this idea but its kinda ridiculous.
    It goes a back a few years when duties were locked and could only be completed once per week period. You could not go back in once you completed the duty for the week. They made the change mainly because a lot of people complained they couldn't help their friends after finishing for the week. It never effected the "sellers" market.
    (0)

  4. #14
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    It's dumb, no defending it will make it sound justifiable. It's another one of those convoluted SE ideas to drag out the loot distribution. They should use something similar to the 24-Man raid system for weekly loot. Open chests and be eligible for 1 piece of loot per week, per encounter. So a possibility of 4 rewards a week from chests.

    It's so stupid to punish people for wanting to repeat content.
    (2)

  5. #15
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Taika View Post
    It's probably because SE doesn't want to encourage people to sell more runs and they also don't want people to gear that fast. Otherwise you could have 7 people selling 2 chest runs for endless amounts of people, and everyone being (theoretically) able to lot 2 chests from every single floor every single week.
    More like the last part, where they don't want people to gear up too fast. And hey evy! thanks for co-tanking with me in byakko
    (1)

  6. #16
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    If you allowed full loot every run regardless of the players, then the optimal thing would be to not run with a full 8 man.

    I think we can all agree that that's not a good thing.
    (1)

  7. #17
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KDSilver View Post
    1-2 already cleared = 2 chest
    2-6 = 1 chest
    7-8 = 0.
    Why they won't adjust loot restrictions to something like this I have no idea. Even just opening up two coffers if only one or two people have cleared would make things significantly better. I can't count the number of times I've wanted to help friends yet unless I have a separate character geared for Savage, I screw them out of loot by doing so.
    (0)

  8. #18
    Player
    Crescents's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    160
    Character
    Kana Hisashi
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    It's a rough system sure, but it's just designed to be a time sink, already most hardcore raiders clear the tier before the first week ends get their loot the speed runs done then unsub til the next one its just designed like this to keep people playing as long into the patch as they possibly can. If they didn't slow down getting loot like this most of the serious raiders would play less than a week per patch, the way this game works, and how quickly gear goes obsolete most people wouldnt even stick around if it weren't from the time sinks and weekly lockouts.
    (0)

  9. #19
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    They should at least give some form of reward for people who want to do the fight more than once. It's just one bad game design over another. For example, you can't suggest to increase the number of tomes you get, because that would mean less people doing roulettes, which would increase queue times.

    But something needs to be done. They should be ashamed of themselves at the current situation, where people can pretty much only raid once a week, unless they want to spend HOURS (yes, hours) on the party finder for a 0 chest, "just for fun" party.
    (1)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by whiskeybravo View Post
    It goes a back a few years when duties were locked and could only be completed once per week period. You could not go back in once you completed the duty for the week. They made the change mainly because a lot of people complained they couldn't help their friends after finishing for the week. It never effected the "sellers" market.
    This. People asked for the current system back when coil 100% locked you out of the fight once you had done it, or gone further than anyone in the party. You had trolls occasionally who would advertise for T1 or w/e, then take you immediately into T5, locking you out of a weeks worth of clears.

    (they were not accessed by DF at the time, so you didn't know what you were going into)
    (1)

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