Or having a non-optimal race-job combination and getting overlooked for hours while waiting for a party. Only to join, get trained and die then have the blm warp out leaving the rest of the party to beg for raises or lose MORE XP.
I stopped before the current systems for solo-ing were in place. XI had it's fun points sure, but the bad certainly outweighed the good for me in the end. My life no longer allows me 4 hours at a time to possibly accomplish nothing, or worse yet, LOSE progress. Leveling wasn't FUN in XI for me, it was a chore. Sneak in with items or someone casting spells that randomly wore off for no reason, eat food, kill as many things as you could as fast as you could in sequence for the bonus, make sure you had your weapon skills macro'd to heck so people would know when to skillchain, constant terror that someone would train mobs on you or someone in your party would walk just a little too close to something while you were killing things, kill the SAME things over.. and over.. and over.
.. please don't put that in XIV or I'll have to find a new game.
Also the amount of hand holding in wow now is insane. There used to be add-ons to do what the game just DOES now. Point you at the quest objective, DRAW LINES TO IT. The only thing left to do is pushing the actual buttons, there's no thinking there just doing. I really liked secret world because I had to research things to figure out quests. My friends and I learned ancient Sumerian to figure out a particular quest and when we finished it we were SO PROUD. Sure we could have looked up the walkthrough but we weren't forced to or led by the nose. There were maybe 2 quests in FFXIV that did require you to think and I enjoyed the crud out of them, however since we've not seen more of them I'm thinking the playerbase did NOT like them, and never finished them so the devs stopped making them.