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  1. #61
    Player
    Lokier's Avatar
    Join Date
    Dec 2015
    Posts
    641
    Character
    Lokier Ame
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Maeka View Post
    I was more referring to the people who will swear up and down that today's WoW is just horrible compared to how "awesome" WoW was back during Vanilla, lol.
    That too tbh...
    (0)

  2. #62
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aronys View Post
    Eh, I'm actually more partial to GW2s questing. No NPC to talk to, just enter the area and do various stuff, don't have to turn anything in, it's just done. Much faster and smoother. XIV questing is very outdated.
    Those are not quests, those are FATEs
    (4)

  3. #63
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,502
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lokier View Post
    I dunno if this was said to you or not (so forgive me) but Vanilla wow was confirmed to be re-released in the next 2-3 years. So it will make a... kinda? come back??
    Like EQ's legacy servers. I think it'll end up the same, too. You'll have the diehards that trickle onto it, but ultimately they will be abandoned. Because people really *don't* want that experience back again. They want some of the new shinies and they want one or two of the old things, but that's not what you get on a legacy server.
    (0)

  4. #64
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm positive that they announced wow legacy simply to quell the noise since they then asked for ppl to code it and how players want to experience it, which imho is a recipe for disaster. If they really wanted to do that they should've had already a laid plan of what to do

    Also tbf considering how blizzard now approaches content I feel that they have smelled the profit in doing this as such the genuinity of this kinda goes away
    (1)
    Last edited by Remedi; 02-23-2018 at 06:10 AM.

  5. #65
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Maeka View Post
    Not really an exaggeration.

    Last time I tried to make a piece of equipment, I remember needing between 12-20 separate materials. I think it was a book? I needed ink, which needed three materials: some sort of mob dropped acid, some kind of special water that you had to mine, and some metal powder. Then you need leather, but the leather needs a mob drop and some kind of gathered alumen-type powder, then you needed a gem which itself needs two materials, a metal ingot which requires three materials, and then you combine all of these together... by the time you do all of this, you would have needed some 12+ materials (maybe not 20, alright, fine) and 4-5 synths before synthing the final product.

    That's......a lot of work. For one single item.

    I think I preferred Vanilla crafting, to be honest.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    1.x crafting was even more complex than it is now. You had to make the ingots and rivets, and then the parts (helmet padding, coif chain, faceplate) and then the finished part.

    Heck, I think it was ore-> ingots -> wire -> chain -> then parts. It was ridiculous!
    And none of those items actually had any ingame method telling you what combination of items you had to put in the box to get the desired item out!
    (0)

  6. #66
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by RiyahArp View Post
    Snip.
    You do realize WoW is going on like 15 years now right? FFXIV is not going to fail anytime soon no matter how much you personally may not like it. The game currently has the highest concurrent subs since 2.0s launch. So again, as much as you personally may not like certain aspects of it- its thriving and its showing absolutely zero signs of degradation- So the devs are doing something right- aren't they? FFXI is still there, go play it. I don't want this game to become like FFXI- at all.
    (2)
    Last edited by IllyriaKnotfred; 02-23-2018 at 09:17 AM.

  7. #67
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by RiyahArp View Post
    I play this game ,but I think if they don't improve on the whole "solo everything, group up with strangers for tokens" aspect, I can't see lasting much longer. You don't really get the same level of stories and experiences here. Like you say "valkurm dunes" or "garlaige citadel" and ffxi vets will tell you stories. Or "run to Jeuno." Here all the edges are sanded off to the point where there's little memorable.
    You know what my story of the valkrum dunes is? 3 hours waiting for a party, 20 mins of killing mobs, party disbanding. after 3 weeks of this i quit. Didn't even unlock subjobs. You can keep your XI in XI, I like being able to progress solo when I need to.
    (4)

  8. #68
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by IllyriaKnotfred View Post
    You do realize WoW is going on like 15 years now right? FFXIV is not going to fail anytime soon no matter how much you personally may not like it. The game currently has the highest concurrent subs since 2.0s launch. So again, as much as you personally may not like it- its thriving and its showing absolutely zero signs of degradation- So the devs are doing something right- aren't they? FFXI is still there, go play it. I don't want this game to become like FFXI- at all.
    That's a little black and white, don't you think? Yes, SE is definitely doing something right since the subs counts are high. But can we tell WHAT that is? Because sometimes it feels like they don't really know either.

    My perspective here is of someone who's played this game going on four years now. I like this game, clearly. But that doesn't mean they can't borrow a few more things from earlier MMOs (XI included). Not everything has to be abandoned and honestly, SE's refusal to do some major systems overhaul might cause me to quit if 5.0 is 3.0 with new paint again. No one will cry if I leave and SE couldn't care less about one sub, but this game does have issues that older games didn't - it's worth at least looking back to see if they might be able to integrate old ideas to keep the game fresh. In particular I hope they revisit how disposable content feels. I'm not sure if there's a way to make gear treadmills feel like anything but what they are, but the rate at which content becomes outdated and no longer "worth doing" means it isn't designed to last.

    I guess in short I wouldn't mind if SE borrowed a bit more from XI. Maybe some optional dungeons that aren't instances so I can wander in by myself to get rekt. Maybe more quests that give you a hint and say "go figure it out yourself". More NPCs that stick around and remember who I am after I do something for them. More content that's persistently useful and fun to do instead of being replaced by the same thing with a different take in the next patch.
    (1)

  9. #69
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by loreleidiangelo View Post
    So weird that people criticize "modern" questing design then go on to praise games like FFXI or EQ, where leveling basically consisted of semi-afking endless mob train grinds using minimal abilities because resource regeneration in those games was very poor (playing a mage in most of them was bloody MISERABLE). .
    It's the very same in FF14 too. You don't have to be good to grind in dungeons, only difference is it's faster clears. But why does that matter? People slack in even expert roulettes etc, so the grinding part is pretty much the same in this game. You do dungeons to grind mobs and 3 bosses nothing else. What about PoTd? Same thing, then you have fates, same thing.

    People praise FFXI for a reason, because interaction was a thing there, leveling up in the open world made people communicate more often which was leading to more social aspect of the game, which FFXI was really good at as well. MMO's will never be like that ever again, because the whole gaming era is different now. Today most gamers have things done half way for them, while back then it required people to pay attetion to the chatlog where to go etc, no circled things on the map or floor, no letters or any icons above NPC's.
    People praise FFXI for a reason, because interaction was a thing there, leveling up in the open world made people communicate more often which was leading to more social aspect of the game, which FFXI was really good at as well. MMO's will never be like that ever again, because the whole gaming era is different now. Today most gamers have things done half way for them, while back then it required people to pay attetion to the chatlog where to go etc, no circled things on the map or floor, no letters or any icons above NPC's.

    I do miss putting effort and great reward was a thing.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    You know what my story of the valkrum dunes is? 3 hours waiting for a party, 20 mins of killing mobs, party disbanding. after 3 weeks of this i quit. Didn't even unlock subjobs. You can keep your XI in XI, I like being able to progress solo when I need to.
    And when was this?

    Quote Originally Posted by RiyahArp View Post
    I play this game ,but I think if they don't improve on the whole "solo everything, group up with strangers for tokens" aspect, I can't see lasting much longer. You don't really get the same level of stories and experiences here. Like you say "valkurm dunes" or "garlaige citadel" and ffxi vets will tell you stories. Or "run to Jeuno." Here all the edges are sanded off to the point where there's little memorable.
    Oh god! Yes, those days will indeed bring a lot of memories and good stories and bad ones too haha.
    (1)
    Last edited by akaneakki; 02-23-2018 at 09:51 AM.

  10. #70
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Also people keep referencing FFXI when it comes to full of great "multiplayer" content where you couldn't "Single player" much content? Last I checked all FFXI is now a single player game as well since 90% of the content in the game can be completed with Trusts. SE moved away from that 'forced' group play a long time ago. So why on earth would they suddenly just start doing that again when they moved away from it in their launch mmo title? We are getting Eureka- which I'm excited for. But that is as close to FFXI as this game will ever get. It's just the way it is. Black and white.
    (2)

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