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  1. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kurando View Post
    Probably needs some tweaks though it's definitely not as bad as you make out.
    Actually this ^^'

    Quote Originally Posted by Flana View Post
    Throwing it at a wall to be precise...
    1.) Damage-over-Time effects are worthless.
    2.) Pets are broken, stupid, and slow.
    3.) Demi-Bahamut is also broken, stupid, and slow.
    4.) Core mechanical systems compete against each other.

    Right then. If you read all that, thank you for your time. I'd be interested in hearing additional thoughts and discussions.
    Playing Smn since AAR going through all its phases I saw a lot of discussions about their design, mechanics, problems and ideas for adjustments... and like Adventica6 said there were times smn was even less enjoyable especially at release and first endgame content without any burst and enkindle on a 3 mins cd as your "big boom" atk... aside of your DoT opinion nothing you have said actually brings something now to the table smns haven't discussed before...

    1.) Damage-over-Time effects are worthless.
    One of the most popular discussions back in the days was a better separation between smn and sch, especially after se claimed they won't stick to base cls for jobs in the future. so one of them was meant to lose the "dot cls" image and since smn already had dps problems in regards of endgame content it was obvious they would bring more burst related skills with upcoming patches (HW and ongoing). It might appear a bit weird that f.e Brds seem to handle their dots better than smn atm but thats just a feeling because we were used to be based on dots, dot-interactions & dot-buffs. Loosings skills like M2/shadowsflare spam, pot nerfs of remaining dots and less interactions like the missing con seem negativ at first but actually its just the result of leaving the "dot-cls" image moving to a more burst/spike dmg image – something the smn com asked for a long time. They are just a common part of your toolkit now like in every other dds-toolkit as well. Days of A+ DoTs might be over but thats far away from being worthless.

    2.) Pets are broken, stupid, and slow.
    nothing new - actually the oldest topic ever since...

    3.) Demi-Bahamut is also broken, stupid, and slow.
    nothing new as well, those were the complains since day 1. (its not a perfect argument but Bahamuts 100y range becomes handy if you are already out of range of your own skills at least)

    4.) Core mechanical systems compete against each other.
    Also the aetherlockout in trance is just a point of view - while you miss the option to refresh, im f.e are more happy about loosing the timer of dwt and the oppertunity to hold trance for a while not being forced to use it the next 13 sec without loosing it at all. There were 100+1 ideas how they could improve core mechanics but less to none are based the demand to reopen aether for trance. Its just another mechanic we were used to like the focus of dots tho... it feels unusual but in the end it isnt worse just different than before.

    Good thing about smn tho... it never gets boring cause it always change its game-mechanic with every major update, I like that somehow but that could be just me :3
    (7)
    Last edited by Neela; 02-22-2018 at 08:01 PM.

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