Quote Originally Posted by Gr1mwolf View Post
Heat builds automatically while using 123, and "prepping procs" is technically part of the once-per-minute Wildfire rotation, which involves using like 2-3 abilities before blowing cooldowns.
Your opinion that MCH is fine is definitely a minority one, and I don't think you're helping anyone by saying they'll enjoy playing it.
Heat builds up naturally, yes, but there's nuance. When you're finally to the point where you're ready to wildfire, do you immediately flamethrower to get into it, or use Cooldown to hold it off for a GCD? Do you want to push it back to better line up with an off-cycle TA that is liable to happen in 7s and 8s?

That 50 seconds between wildfires is frought with strategy and choice in how and when you're going to wildfire, and gives plenty of time to activate resources like mana song, tp song, palisade, and dismantle. I personally never feel the downtime, because I use the downtime to plan what I'll be doing in coming mechanics, where to stand, how many ticks of flamethrower I'll need, and how best to line up with the next trick. Not to mention supporting the party however I can.

Could the job be designed better? Sure, it definitely could. I'd love if I had a method of firing bullets without using ammo to preserve my bullet could for a burst and keep the reload CDs cycling. It'd also be nice if DRG wasn't mandatory. But the job is very rewarding when played correctly, seeing a 20k+ wildfire pop off in the middle of the fight feels amazing because it feels earned.