The points are valid, but that doesn't make the system awful. It makes it limited. It is a good idea, it just needs to be expanded on more.
While it was a step in the right direction it really missed the mark. I don't agree with the developer's concerns about making the system 'part of the game' so to speak. Why does it have to be a dresser? Why does it have to be a physical object in the inn rooms? Why is changing the dresser's inventory only possible from there? Why are glamour plates only changeable (currently) in towns and residential areas? I really was hoping we would do something along the line of WoW, Rift or GW2 in terms of fashion. Theres no shame in taking good aspects of good systems. Not everything has to be unique. Accessibility should be on the forefront of glamour changes along with inventory space in mind. Its frustrating always hearing "The servers can't handle it" for any change in the game.
We no finding a way to complain.... We legitimately going by the fact the yes it was good idea.. But it miss the hole point. Limited/ Each Job still can't be glam by themselves.
It has to be a dresser because they designed it to only be editable within a small instance like a house interior, likely because of bandwidth concerns(™). To provide access to every single player equally this was added to the inn which was available to every single person who plays the game.While it was a step in the right direction it really missed the mark. I don't agree with the developer's concerns about making the system 'part of the game' so to speak. Why does it have to be a dresser? Why does it have to be a physical object in the inn rooms? Why is changing the dresser's inventory only possible from there? Why are glamour plates only changeable (currently) in towns and residential areas? I really was hoping we would do something along the line of WoW, Rift or GW2 in terms of fashion. Theres no shame in taking good aspects of good systems. Not everything has to be unique. Accessibility should be on the forefront of glamour changes along with inventory space in mind. Its frustrating always hearing "The servers can't handle it" for any change in the game.
I don't think it HAS to be a physical item, but considering every other option available in the house has a physical node to initiate that act, it just fits the theme. I'm at a loss as to why this is a problem.
As I mentioned before, likely the restriction to editing only in small instances is bandwidth concerns. While you're in a home instance, there's no concerns of combat or loading excessive amounts of other players information so more bandwith can be guaranteed and available.
Glamour plates being available only in towns actually has been stated to be for bandwidth concerns.
It would be awesome to have GW2s appearance system, agreed. I personally don't think this particular decision resulted from pride though, likely more from how to make a system that works with what the rest of the game is built on. An account wide log of appearances and dyes is wildly different than the catalyst based glamour system we have and would require a rework of foundation systems.
We did get inventory space freeing options though, just people are balking because of the limited access and capacity. But it is added capacity.
It's INCREDIBLY frustrating to hear the same reason over and over again, but I'd rather be told the reasons then left in the dark. I can imagine for someone working on this game that working around restrictions is as frustrating as you hearing about them.
Last edited by Krotoan; 02-22-2018 at 11:28 AM.
Its awful in that it does nothing for people who like to alter glamour on the fly and requires you to be in a citystate to use it and so prisms are still king of snap glamour and double so since you only need one type of prism now.
The dresser feels like a prototype to the first ever mmo glamour system except very restrictive.
Oh hey nothing was here
They over complicated what could have been a simple system. It needs an overhaul, AGAIN.
Can't agree with this enough. There will always be pain points in the dev space but highly visible ones that rightly cause many customer complaints are even worse. The glamour dresser is the latest example. As disappointed we are in what SE delivers, they probably had to do some "creative" coding and stretch existing resources to the limits just to get it to us.
Inherited spaghetti/unoptomized code is not carte blanche for SE to keep disappointing us but it IS an opportunity for them to review and possibly enact change. All depends on what they can do with their resources given the tight release schedules and budget they have. Though, even if they had more staff and money they could ever use the next problem could be Management Doesn't Understand Why We Need to Fix This Hot Mess Instead of Just Giving People What They Want(™)... always a pain point, always a problem- it's up to the employees to figure out how to get around them.
Last edited by Hestzhyen; 02-22-2018 at 10:49 AM.
Did you know you can use any event item stored in the armoire with the plates automatically without putting it directly into the 200 associated with the dresser? That seemed pretty convenient to me.
There does seem to be lots of restrictions to it. And I'm not sure why. SWTOR has the best outiftter system I've seen in an MMO. You create tabs on your character profile, make whatever kind of outfit you want, save it, done. You can apply any look you want to at any time, regardless of where you are or what you're doing. There's no restrictions. And you never have to worry about a new item overriding your look. Once you apply an outfit, it's active until you change it, regardless of what your character actually has on.
It's super weird to me that other MMOs don't follow suit.
WoW is very close.
The only restriction is you need a transmogrifier to apply what you want (though it costs a small fee). If you buy a somewhat expensive mount, you can call a transmogrifier to you anywhere outdoors.
All appearances you have ever come into contact with are saved in a list, you do not need to keep the base items.
As others have said, there's a difference between looking for faults in a game, and having glaringly obvious problems smack us in the face. The Glamour Dresser is a prime example of the latter.
The lesson they need to be taking away from this is that their shitty back-end architecture needs to be reworked, because it is holding FFXIV back in very noticeable ways. And who knows how much development time they're wasting figuring out hack-y ways to implement even the half-arsed systems we're being given? There's a good interview floating around about the new inventory view we've been 'gifted' (a view that is objectively inferior to the previous Expanded View), and apparently the existing storage architecture was behind the inability to give us six 5x5 inventory grids instead of 4 5x7 grids. Moreover, the previous view we had - of five and a fraction of the 5x5 grids - was due to a view wrapper utility that they built precisely for that purpose. That's wasted time right there, and I'm sure wasted time went into figuring out the best way around the storage architecture limitations.
This shit matters. It's occupying resources that would be better devoted to content generation, and it's limiting the content and systems they're able to build. The more they hear "server limitations aren't a viable excuse", the better off we'll be.
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