Quote Originally Posted by Fiosha_Maureiba View Post


tldr:
[FONT=Verdana] Open-ended RPGs like Elder Scrolls and BioWare have influenced our tastes, making linear games harder to succeed. Nostalgia affects our judgment of the past. I liked FF13's battle mechanics.
I like how nowadays people seem to frown at anything that isn't a pseudo-sandbox with dem "choices".

FFXIII is as linear as pretty much every other FF game, or almost every JRPG for that matter, it just didn't bother hiding it that much. Heck, FFX is regarded as one of the best in the series by some people (not me, mind you) and doesn't even has a Gran Pulseish area to break up the corridors that make up the rest of the game and not many seem to complain about that.

But nowadays any game that doesn't have six different endings and choices everywhere has a "simplistic, linear plot" and is instantly bashed.

Linearity doesn't equals bad same way as freedom also isn't inherently good. I sure as hell get bored with most sandbox WRPGs.

Everything I said also applies to classic, Turn Based battles, and as much as I also like more action based combat, I hope developers don't abandon that style as well. Sadly, SE seems to be going away from that.




And yes, ths rant is a bit offtopicish, but then again this entire thread is offtopic, so whatever.