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  1. #181
    Player
    MageBlack's Avatar
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    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Felis View Post
    I don't know how it is now, but during 2.0 no blue circle on the map marked the Odin spawn place. People needed to find him first or had to wait until someone wrote his position in the chat.

    I think what people don't like about FATE (and Hunt) is that everyone can join the battle. Maybe if they put in a max limit, where only the first 24 players can join.
    Yes, you are correct. Thanks for mentioning it. I havent done one of those in ages so I should have used just a random FATE as an example.

    I got in a Hunt train last night and noticed that it was just going from one to another to another to another and there were no markers on the maps for them so Hunts are basically FATE's without markers, just as easy to zerg rush, and just as easy to bounce from one to another.
    (0)

  2. #182
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I dont mind FATES. Its just the "it makes no difference to the game world" nature of them.

    In FF11, the equivalent of FATE being the zone wide Astral Candescence Battle. If you lose, the town loses half its services. And I think that opened up special battles to go into beastmen strongholds for a boss fight to get it back.

    In FF14, theres only a handful of FATES that actually have any sort of bearing. The ones by Quarrymill leading up to the NPC encampments (the one to Adamantoise mob, and the other down to the Coerl tribes) and the Dataqi Chronicles line of FATES in the Steppes. What I'd like to see is more chaining of FATES. If you lose x happens if you win y happens. I dont mind if it auto resets to neutral every run, I just want the feeling of making a difference with my party while I am in there.
    (1)

  3. #183
    Player
    dracklor's Avatar
    Join Date
    Aug 2014
    Posts
    31
    Character
    Kururu Mewrilia
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Remedi View Post
    I've done relics too and fates are as said 1 step of the whole questchain HARDLY they are THE only grindy part of the questchain they are only 1 small portion which on the anima one can be completely skipped if you have some spare zodiacs and about the fates in the seasonal events, they are about 5 mins of your time one day and you are done if anything ppl are fed up because of the northen thanalan fate train.
    Personally don't mind FATEs, but I will point out that for the Zodiac Relic you needed Atma FATEs, Animus Book FATEs (which required waiting for a specific FATE to spawn), and Alexandrite Grinding FATE runs if you wanted to finish in any real time as Novus took a lot of them before you could buy maps.

    So 3 steps there, Anima was different, and made people hate the dungeons and tome grind instead.
    (1)

  4. #184
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    No offense but It's time to drop this act, only 1 part minor part of the 2 relic quests are locked behind fates with one even skippable if you have a zeta, as for the fates only the yokai one required a huge amount of fate the others it's about 2-3 and you're done.
    Most of the events are locked behind fates, and before PVP gave you exp and PotD was put in you either had dungeons or fates to truly level up. And yes doing Yokai was already too much fates..and on top of that if you started relic new you had countless of fates too. It might not be much in your view but in my (which is why I said "my reason") opinion there is too much behind that.

    It also might have been just one step for that one relic line (and dracklor pointed out that the other relic had much more) but at least the Fate step had RNG as a big factor thus people could have had bad luck and be stuck with that forever.

    So no I will not drop any act because for me fates are used too much thus I dislike them..
    (0)
    Last edited by Alleo; 02-21-2018 at 06:56 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #185
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by dracklor View Post
    Personally don't mind FATEs, but I will point out that for the Zodiac Relic you needed Atma FATEs, Animus Book FATEs (which required waiting for a specific FATE to spawn), and Alexandrite Grinding FATE runs if you wanted to finish in any real time as Novus took a lot of them before you could buy maps.

    So 3 steps there, Anima was different, and made people hate the dungeons and tome grind instead.
    Alexandrite was gained in multiple ways and not only fates while the book FATEs were targeted ones so it's not really a fate grinding and it'll be like waiting for a NM in eureka probably OR any rare spawn from ANY other game

    @Alleo that is your opinion, however I will point out that is flawed because too many activities in game nowadays are unrestricted by fates for it to be considered absolutely the most overused system in the game.
    If you hate fates that much that even having 1 in the game is too much then I suppose there's nothing to say
    (2)

  6. #186
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alleo View Post
    Most of the events are locked behind fates, and before PVP gave you exp and PotD was put in you either had dungeons or fates to truly level up. And yes doing Yokai was already too much fates..and on top of that if you started relic new you had countless of fates too. It might not be much in your view but in my (which is why I said "my reason") opinion there is too much behind that.

    It also might have been just one step for that one relic line (and dracklor pointed out that the other relic had much more) but at least the Fate step had RNG as a big factor thus people could have had bad luck and be stuck with that forever.

    So no I will not drop any act because for me fates are used too much thus I dislike them..
    Agreed. It may even be PTSD from 2.0 FATE trains cause depending on how long you have been here, at one point, it was FATE's or Dungeons, and that was it. Someone else pointed out that FATE's are a mechanic they use now for other content they have introduced, like Hunts, or combine it with dungeons, like Diadem.

    It could also be that there are only like five types of fates, gather item fates, kill group of monsters fates, kill boss-like monster fates, defend target fates, and escort fates. I do like how one person talked about Rifts where a "FATE" spawns and it just keeps spilling out enemies that get progressively harder and harder. Or even bring back Hamlet Defense, something to add to the current FATE style of mission.
    (1)

  7. #187
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    How much have you been playing FFXIV? There is a significant enough amount of content tied into having to do fates. Relics, sidequests, fates to unlocking 24 man content (back in the day) Seasonal events..
    And i did every Relic before any nerfs whatsoever, big pita they were especially the fates.
    So yes it is overused, just my opinion but they need to think outside the box and not just oh let's add a fate to such and such content.
    Be more creative you know~
    (1)

  8. #188
    Player
    dracklor's Avatar
    Join Date
    Aug 2014
    Posts
    31
    Character
    Kururu Mewrilia
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Remedi View Post
    Alexandrite was gained in multiple ways and not only fates while the book FATEs were targeted ones so it's not really a fate grinding and it'll be like waiting for a NM in eureka probably OR any rare spawn from ANY other game
    Well you could buy Maps for 800 Myth, but that was rather steep, guess you would be spamming Praetorium instead of FATEs in that circumstance? I am talking about pre-nerf, of course.

    Your only options were FATEs or the Mysterious Map.
    (1)

  9. #189
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I've been playing since beta and frankly if you really are objective you would notice how over time the quantity of content tied to FATEs have been dimished over time.

    You all are quoting 2.1 and 2.2 content but completely ignoring what changed after that, for example you're forgetting that novus relic quest was delayed from 2.25 to 2.28 because of the reaction from atma and animus step so that they could add alternatives to it like the mysterious quest that also had a daily atteched to it so in reality you could complete that step without touching a FATE, if you a person hating FATEs would still do them for the novus step then I dunno what to say.

    As for 24 man raid and beast tribes how many of them are still locked or tied to fates? shadow of mhach has none nor return to ivalice and HW/SB have no FATEs attached to their dailies.
    Let's not forget that gathering/crafting/pvp/primals/8man raids are still not tied to those and frankly you can see where I am getting at.
    The problem is that you cannot objectively say that the game has a problem because it ties too much content with FATES, because that is objectively wrong
    Ppl are free to voice their opinions and I agree that FATEs are underused and most of the time unimaginative, but that they are used too much that is objectively wrong nowadays

    If also ppl don't like FATES for the zerg system that they incite, than I'm positive they won't like Eureka for sure and honestly that's cool, ppl can have parts of the game they don't like
    (2)
    Last edited by Remedi; 02-22-2018 at 04:26 AM.

  10. #190
    Player
    dracklor's Avatar
    Join Date
    Aug 2014
    Posts
    31
    Character
    Kururu Mewrilia
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I'm really just playing Devil's Advocate here @Remedi, I like FATEs. Used them to level in HW and SB both, ground out most of my Alexandrite for my Novus for them too. Only time I got annoyed was if I had to wait for a specific FATE like for the Animus Books and unlocking CT.

    Oh wait also the time I spent a4 hours trying to grind out atma in a zone that didn't drop them because I was running on minimal sleep and forgot to read the list... :P
    (0)

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