
Originally Posted by
MageBlack
I did sort of answer you above, maybe I need to elaborate more.
What I'm hoping from Eureka that I wouldnt get from FATE's is more strategy and effort on the part of players. It would be the difference between Odin popping in the shroud, Special weather changes, checking your map for blue circle, everyone gathers, stand in place, smack till dead. The last three are pretty much par for the course in this game, very little thought needs to go into battle content outside of Savage while its relevant.
Now what I'm hoping from Eureka in the Odin example would be Odin pops, Special weather changes, all interested players in the zone now search for where he popped up, eventually someone finds him, shouts location, players check the map, shout they are coming/party invites/etc, gather at location, initiate fight, fight has actual boss mechanics that need dodging/stunning/(hopefully fewer telegraphed moves)/etc, Tank needs to have Thunder affinity, DPS need to have Earth affinity, (both are hot swappable depending on spec), Death penalty will add sense of danger to dying, Smack till dead.
That's just the ones that spawn on a timer, there could be some that are item spawned. Player gets item from X source, shouts "I got the X item! Anyone wanting to join meet me at the alter of Storms?", players communicate to arrange the fight, then same as above.
I totally understand that eventually players will have a forum dedicated to spawn times/conditions/etc and some of that initial mystery and excitement will dissipate, again i'm fine with that. Yoshi-P has already said that this content will grow with the patches so I can only hope new monsters and triggers will be introduced throughout the life of the content. The rewards are pretty simple but the time its supposed to take will draw that out, not like Diadem where you are just fighting the RNGesus. Eureka will have tangible progress and goals to work towards.
The thing is a lot of this is still speculation until we can actually do the content, these are just some of my hopes for it. Playing Diadem was sorta fun but really it was party spawn, fly directly to first goal, kill, fly to next goal, kill, fly to next goal, kill, end content, gain meager reward and hope its what you wanted. Above and beyond the killing monsters Eureka will have its own level system and elemental system not used elsewhere in the game. Like a game within a game, gameception.
Hope this makes at least a little sense? I know its not drastically different than FATE's as they exist in the open world but it doesnt need to reinvent the wheel to give it a fresh feel, at least for a time. My worry for the content is it will be like every other piece of content they release, fun for a week, after that "OMG really? Skalla again? Kill me now..." With how many times its been pushed back, I'm cautiously optimistic.