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  1. #191
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I Would rather not having new jobs for now. They should make a new expansion that will be different from 2.0 3.0 4.0, it has always been the same pattern, things need to change here.

    So i hope to see that it wont be higher than Lv.70, having job get combo skill system like in PvP so they can add plenty more of abilities/utilities.
    Jobs we could enhance throught a system like Spherier/Merit/Job Point.
    And Maybe add the Double Specialisation, so a Mage can be a healer and mêlee a tank (for lower content).

    So from all that, a Red Mage could specialise into a Duelliste, a Warrior into a Berserker, a Bard into a Ranger and stuff...
    (4)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #192
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ryaz View Post
    I enjoy RDM, but I do feel they missed a big part of the class' appeal with mixing up melee and magic. It's basically a caster that has to put itself in danger once every 30 seconds to a minute for a combo and then jump out. Melee is barely part of the class at all.
    Yes. The combo without mana and the auto-attack both should deal valuable damage to make the player switch between melee and magic for more than just one rotation (or triple-using the AoE skill). It should be a caster that prefers fighting up-close and spell slinging from point-blank range, using the range against more dangerous foes or to maintain an up-time when having to stay away to dodge AoE's.

    The mana gauge should be used for something else. For example Verholy and Verflare could be cast with it, instead of generating it.

    That being said, I actually like Red Mage as it is enough. It's just that the hop-in, hop-out nature is kind of...forced.
    (0)

  3. #193
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Nexxus View Post
    I Would rather not having new jobs for now. They should make a new expansion that will be different from 2.0 3.0 4.0, it has always been the same pattern, things need to change here.

    So i hope to see that it wont be higher than Lv.70, having job get combo skill system like in PvP so they can add plenty more of abilities/utilities.
    Jobs we could enhance throught a system like Spherier/Merit/Job Point.
    And Maybe add the Double Specialisation, so a Mage can be a healer and mêlee a tank (for lower content).

    So from all that, a Red Mage could specialise into a Duelliste, a Warrior into a Berserker, a Bard into a Ranger and stuff...

    I feel the same, they need a Merit & Job Point system. We come to the stage where we settle on the jobs we like. I've not noticed many people dabbling in all of them anymore like in ARR days.

    But expansions are designed to bring people in or back, and lauding new jobs is the best way to do that.
    (2)

  4. #194
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    While it's true many choose to settle on a job (and I'm definitely guilty of that, I use my PLD... Once every two or three months), my mch went from mnk to sam to drg in as many months... I think, if there is such a system, that it should be a Role focused one...
    (0)

  5. #195
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Before heavenward i played this game in something of a limbo. I hated Dragoon not because it was a bad job but because it was not the job i wanted. Warrior scratched the itch of an your face front liner with no positionals and "cowardly" back attacks. Enter Dark Knight, heavy plate, greatsword, and enough edge to cut yourself just by looking at that armor. This was the job i wanted, even when it was announced it would rip me out of my comfort zone of DPS and force me to Tank (something i didn't even think i'd enjoy to an extent).

    When Samurai was announced as a DPS, i thought it was a mistake and a wasted opportunity. Here you had a job wildly demanded that could have brought people in to Tanking (as was done for me) and yet the already congested Eastern themed DPS pool gets another floater in the pool to choke the DPS que times. Whats worse for all the complaints that it would have added nothing to Tanking here we sit with it having no utility to DPS roles... Funny that. However whatever my personal feelings it was a job that people flocked to, enjoyed and now main because it suits their preference.

    MMO's are beloved because you get to make your character, your role in the story, and just as importantly, how you interact with that world. Ever since FFIV i wanted to play as a Dark Knight in game (i did so in FFXI), many waited with baited breath for Samurai and Red Mage. Many are still waiting for that job that really reflects their personality in FFXIV.

    I hope we see more jobs with every expansion, new races (even if it's just a human with animal parts), and continue to get great stories that tie them all together.

    Tank - Engineer - Two Handed Hammer: Deploys assist fields that act as AOE buffs for allies/ Debuffs for enemies. Has a rivalry with Machinist for best use of Magi-tech innovations

    DPS - Mystic/ Mystic Knight - Scythe: Similar to FFXI Dragoon in that it has a pet that can assist in battle with buff auras and debuff attacks on enemy units. Able to switch stance with pet as lead attacker and support gaining new skills in each stance.

    Tank - Blue Mage - Two swords or whip sword: Uses learned skills (job story line) from enemy types or is fulled by Ceruleum used in the Garlean Empire. Attacks and skills must balance an over heat or corruption gauge to make the most of their skill set.

    Healer - Geomancer - Double bladed staff: Heals party members by attacking the enemy up close and using wards and auras to buff allies and debuff enemies. Uses elemental wards and totems.
    (2)
    Last edited by Alacran; 10-25-2018 at 06:09 AM.

  6. #196
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaz View Post
    I enjoy RDM, but I do feel they missed a big part of the class' appeal with mixing up melee and magic. It's basically a caster that has to put itself in danger once every 30 seconds to a minute for a combo and then jump out. Melee is barely part of the class at all.
    Same. It's a decent enough caster. I just wish it was more than that.
    (0)

  7. #197
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Alacran View Post
    When Samurai was announced as a DPS, i thought it was a mistake and a wasted opportunity. Here you had a job wildly demanded that could have brought people in to Tanking (as was done for me) and yet the already congested Eastern themed DPS pool gets another floater in the pool to choke the DPS que times. Whats worse for all the complaints that it would have added nothing to Tanking here we sit with it having no utility to DPS roles... Funny that. However whatever my personal feelings it was a job that people flocked to, enjoyed and now main because it suits there preference.
    See, as long as we're not going to have forced tank choices for given fights, I don't see how you can translate a physical (e.g. parry-) centric job into an XIX tank. The Sword Saint at least had a bit of magicality to it, and could probably have split the difference between Samurai and Rune Knight well enough, but Samurai itself just seems too niche to participate effectively in a non-typal tank lineup.

    Oddly enough, DRK's life-tap mechanics, on the other hand, would make sense for a tank, and only for a tank. On a DPS, life-tap simply turns hyper-efficient heals like HoTs into basically free DPS, as the difference between Life-tapping and not would have to be necessarily stronger than the GCDs the healer is losing, as it'd have to be balanced around less efficient choices (e.g. direct heals) in order to see any use outside of pairings with WHMs, etc. But on a tank, life-taps could be used as a way to level out damage spikes, taking damage by choice when damage is light as not to allow for overheals, while using the defense gained from those lifetaps in order to flatten the spikes to follow.
    (2)
    Last edited by Shurrikhan; 02-21-2018 at 03:07 PM.

  8. #198
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Don't know much about FFXIV lore, but maybe a range magical tank. But if they add more jobs again they should increase the raid composition size. As SE is not good at balancing tank ratios as we have seen from experience.
    (0)

  9. #199
    Player
    JacalsoE's Avatar
    Join Date
    Dec 2017
    Posts
    2
    Character
    Jacalso Emerio
    World
    Hyperion
    Main Class
    White Mage Lv 70

    I vote Chemist

    Personally I'd like to see Chemist be attempted.

    Having a Chemist that can "utilize" potions in battle (a big buff to the overall effectiveness of it, FFT), create unique combinations with the on-hand inventory [and maybe even consider a new, but limited space, cross-party box] to have a large heals selection and a decent DPS output (think Rikku and "Mix" from FFX), but is dependent on utilizing/managing resources from actual inventory with conscious effort.

    The last suggestion could be a point of concern for many, as it would create a job that would have a large dependence on Gil. This could be offset by many factors, including the leveling/utilization of the Alchemist job by the player, the Market Board, and the over-abundance of potions/elixirs/etc that we probably discard anyway.
    (1)

  10. #200
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I pretty much got what I wanted when they added Samurai. Can't ever see myself giving it up.

    But I wouldn't mind seeing Mystic Knight (Spellblade) that actually is a true melee magic user- maybe as a tank even or melee support job, Gambler (learned from someone at the Gold Saucer!), Chemist (Magic Using Support), and Chronomage (also Magic Using Support).
    (1)

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