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  1. #1
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    My reason for disliking fates is the huge amount of content that is put behind them. Be it stuff like events (Yokai and normals ones), relic weapons and more. If you are playing this game for a long time this will just get boring fast, especially since fates are mostly just zerg content. The monsters are mostly not interesting without any real mechanics. So you stand there for hours killing the same thing again and again without any real threat to you. Thats why I like fates like Odin, Behemoth, coerl queen and more. They at least have mechanics and people need to pay attention to them.

    You know the game rift is full with rifts, that are kinda like fates. But damn are the nightmare rifts nice. These special rifts are kinda unending and get more and more difficult the more rounds you beat with people. You have random boss spawns that have different attacks and you have rounds where you need to do other things than fighting. Yes even those rifts might get boring after time but honestly they were already more fun the first time I did them than Fates. The highest I had till now were 400 rounds in one rift, where we ran out of time to beat them fast enough and they kinda killed us a lot too. Still if all of this was the content it would get boring too which is imo the problem with fates. They are used a lot and even new content like Diadem where kinda like fates..while the only interesting parts where the bigger monsters that could kill lots of people but sadly they did not happen that often.
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    Last edited by Alleo; 02-20-2018 at 05:47 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    My reason for disliking fates is the huge amount of content that is put behind them.
    No offense but It's time to drop this act, only 1 part minor part of the 2 relic quests are locked behind fates with one even skippable if you have a zeta, as for the fates only the yokai one required a huge amount of fate the others it's about 2-3 and you're done.
    Now if you compare it to everything else this game has to offer and I don't really see this huge amount of content locked behind them especially when to level up a character there are better and more efficent ways to do it.

    I do agree that FATEs could be more interesting but I'd like for ppl to drop this senseless stance since rarely something has been hardgated behind those
    (1)

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    No offense but It's time to drop this act, only 1 part minor part of the 2 relic quests are locked behind fates with one even skippable if you have a zeta, as for the fates only the yokai one required a huge amount of fate the others it's about 2-3 and you're done.
    Most of the events are locked behind fates, and before PVP gave you exp and PotD was put in you either had dungeons or fates to truly level up. And yes doing Yokai was already too much fates..and on top of that if you started relic new you had countless of fates too. It might not be much in your view but in my (which is why I said "my reason") opinion there is too much behind that.

    It also might have been just one step for that one relic line (and dracklor pointed out that the other relic had much more) but at least the Fate step had RNG as a big factor thus people could have had bad luck and be stuck with that forever.

    So no I will not drop any act because for me fates are used too much thus I dislike them..
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    Last edited by Alleo; 02-21-2018 at 06:56 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alleo View Post
    Most of the events are locked behind fates, and before PVP gave you exp and PotD was put in you either had dungeons or fates to truly level up. And yes doing Yokai was already too much fates..and on top of that if you started relic new you had countless of fates too. It might not be much in your view but in my (which is why I said "my reason") opinion there is too much behind that.

    It also might have been just one step for that one relic line (and dracklor pointed out that the other relic had much more) but at least the Fate step had RNG as a big factor thus people could have had bad luck and be stuck with that forever.

    So no I will not drop any act because for me fates are used too much thus I dislike them..
    Agreed. It may even be PTSD from 2.0 FATE trains cause depending on how long you have been here, at one point, it was FATE's or Dungeons, and that was it. Someone else pointed out that FATE's are a mechanic they use now for other content they have introduced, like Hunts, or combine it with dungeons, like Diadem.

    It could also be that there are only like five types of fates, gather item fates, kill group of monsters fates, kill boss-like monster fates, defend target fates, and escort fates. I do like how one person talked about Rifts where a "FATE" spawns and it just keeps spilling out enemies that get progressively harder and harder. Or even bring back Hamlet Defense, something to add to the current FATE style of mission.
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