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  1. #1
    Player
    AkumaHomura's Avatar
    Join Date
    Aug 2016
    Posts
    29
    Character
    Akuma Homura
    World
    Balmung
    Main Class
    Astrologian Lv 80
    "Entitled" Yeah not being able to fully enjoy all the features of a game you pay to play every month is just how it is. How dare we be upset by a arbitrary limit on the amount of people who can enjoy the housing system in this game
    (11)

  2. #2
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AkumaHomura View Post
    "Entitled" Yeah not being able to fully enjoy all the features of a game you pay to play every month is just how it is. How dare we be upset by a arbitrary limit on the amount of people who can enjoy the housing system in this game
    Is it arbitrary though? I do wonder.
    If they could give everyone a house do you not think it would be in SE's best interest to do so? There has to be legit reasons or that they just don't want to.
    (2)

  3. #3
    Player
    Searban's Avatar
    Join Date
    Oct 2017
    Posts
    21
    Character
    Yoru Ulfurinn
    World
    Cerberus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ilyrian View Post
    Is it arbitrary though? I do wonder.
    If they could give everyone a house do you not think it would be in SE's best interest to do so? There has to be legit reasons or that they just don't want to.
    The "legit" reason is that Yoshi.P and his team seem to believe that wards are a superior system compared to instanced housing (which traditionally makes it much easier to balance supply and demand) but are unable to deal with issues such as supply and demand disparities or server capacity limitations.

    So while there was no "arbitrary" decision to limit the supply itself, that supply is limited a result of an "arbitrary" design decision to pursue a particular housing system model. And while I can certainly see where the devs are coming from and even agree that in many aspects wards are superior to instanced housing, I don't think it justifies maintaining a system that just doesn't work well enough for years while also refusing to consider alternative solutions.
    (7)
    Last edited by Searban; 02-20-2018 at 08:46 PM. Reason: spelling

  4. #4
    Player
    GutsyBoozetank's Avatar
    Join Date
    Mar 2015
    Posts
    24
    Character
    Mio Mina
    World
    Balmung
    Main Class
    Alchemist Lv 71
    Stupid Wards, can't I just hire some carpenters and have one built in the middle of no where like Coerthas? Only one using that land are monsters and I sorta want to get off the grid anyways...
    (4)

  5. #5
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Searban View Post
    So while there was no "arbitrary" decision to limit the supply itself, that supply is limited a result of an "arbitrary" design decision to purse a particular housing system model. And while I can certainly see where the devs are coming from and even agree that in many aspects wards are superior to instanced housing, I don't think it justifies maintaining a system that just doesn't work well enough for years while also refusing to consider alternative solutions.
    Yes, it does seem very shot-sighted of the developers if this is the case.
    As for alternative solutions - what are they? Unless wiping the whole thing and starting from scratch is an option, I can't see how housing will ever be available for all.
    (0)

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Searban View Post
    The "legit" reason is that Yoshi.P and his team seem to believe that wards are a superior system compared to instanced housing (which traditionally makes it much easier to balance supply and demand) but are unable to deal with issues such as supply and demand disparities or server capacity limitations.

    So while there was no "arbitrary" decision to limit the supply itself, that supply is limited a result of an "arbitrary" design decision to purse a particular housing system model. And while I can certainly see where the devs are coming from and even agree that in many aspects wards are superior to instanced housing, I don't think it justifies maintaining a system that just doesn't work well enough for years while also refusing to consider alternative solutions.
    It is possible to make a ward system with much higher number of wards. See for example LOTRO which has a similar housing system with various neighbourhoods ( = wards) each with a number of houses in them. Difference is that they have a much larger number of wards. Not infinite, but near enough in practice. Main difference is likely that there each ward is treated as an instance, which might lower server load.
    (1)

  7. #7
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,442
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MistakeNot View Post
    It is possible to make a ward system with much higher number of wards. See for example LOTRO which has a similar housing system with various neighbourhoods ( = wards) each with a number of houses in them. Difference is that they have a much larger number of wards. Not infinite, but near enough in practice. Main difference is likely that there each ward is treated as an instance, which might lower server load.
    The issue with this games ward system is that; Housing interiors are handled by the housing server while the actual wards or outside area is handled by another server. The wards unlike the housing interiors are constantly running, SE has basically back themselves into a corner and do not wish to come out of it. Each world has 108 housing divisions all running non stop!! From a space stand point you could cram almost of the ARR zones into that space
    (2)
    Last edited by NanaWiloh; 02-21-2018 at 04:32 PM.

  8. #8
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Searban View Post
    The "legit" reason is that Yoshi.P and his team seem to believe that wards are a superior system compared to instanced housing (which traditionally makes it much easier to balance supply and demand) but are unable to deal with issues such as supply and demand disparities or server capacity limitations.

    So while there was no "arbitrary" decision to limit the supply itself, that supply is limited a result of an "arbitrary" design decision to pursue a particular housing system model. And while I can certainly see where the devs are coming from and even agree that in many aspects wards are superior to instanced housing, I don't think it justifies maintaining a system that just doesn't work well enough for years while also refusing to consider alternative solutions.
    I'm pretty sure I read that making housing hard to get was by design. Because they wanted players to feel rewarded when they got one. There's also nothing wrong with this design and it's bound to generate some disappointment (like everything difficult to obtain).
    The real problem is that SE did not properly evaluate the difficulty level, and walled it behind the randomness of logging in right after a patch.
    But yeah if you're complaining about it being hard you're essentially comforting their design (not you personally). If you notice this housing expansion wasn't about personal houses but FC housing.
    (0)
    Last edited by EaMett; 02-21-2018 at 07:45 AM.

  9. #9
    Player
    AkumaHomura's Avatar
    Join Date
    Aug 2016
    Posts
    29
    Character
    Akuma Homura
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EaMett View Post
    I'm pretty sure I read that making housing hard to get was by design. Because they wanted players to feel rewarded when they got one. There's also nothing wrong with this design and it's bound to generate some disappointment (like everything difficult to obtain).
    The real problem is that SE did not properly evaluate the difficulty level, and walled it behind the randomness of logging in right after a patch.
    But yeah if you're complaining about it being hard you're essentially comforting their design. If you notice this housing expansion wasn't about personal houses but FC housing.
    "We want to give players a sense of pride and accomplishment"
    (0)

  10. #10
    Player
    Madbunny's Avatar
    Join Date
    Aug 2016
    Location
    CMYK Land
    Posts
    103
    Character
    Wild Mumu
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AkumaHomura View Post
    "Entitled" Yeah not being able to fully enjoy all the features of a game you pay to play every month is just how it is. How dare we be upset by a arbitrary limit on the amount of people who can enjoy the housing system in this game
    Yesterday i wrote something on my blog related to housing, so free to check if you want. It comes from a perspective of a player who was disappointed more than once and not only in FF.
    (0)

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