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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Iceboy View Post
    Yeah because pvpers would love to have their effort to get top 100 or place a certain rank for the rewards being replicated from something much easier to do. Because that wouldn't kill the pvp community at all, yeah.
    How is that any different from raiding?
    Things like the gobwalker mount that used to be exclusive for example any idiot can get now just unsyncing it. Completely destroying the effort raiders put into clearing it.

    No different at all than the effort PvP players or into getting ranked. Yet one should retain exclusivity and the other shouldn't.. Yeah that makes sense. 2 different outcomes from the exact same logic
    (3)

  2. #12
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    No. You just want to feel special that you have something other people can't get.

    For the record, I don't think PVP should have exclusives either. All of the work raiders do is devalued later on, why is PVP treated differently?
    (2)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #13
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Only thing I want are the minions from expired se store promotion codes to be available at mogstation.
    (0)
    If you say so.

  4. #14
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    What does anyone gain from items being exclusive for exclusivity-sake?
    Raiding gear and even more so PvP-gear being exclusive is fine in my book - its the reward for putting effort into something. Earning the "right" to wear that gear by doing something a bit more outstanding than doing a 15-minute-event-quest.
    Its news to me that gear gains anything lookwise (you know, the important part about gear/clothes/glamour: does it look good?) by being exclusive. The only vanity-effect that exclusitvity would have is "Haha, I have this [because I played this game last year and did a 15-minute-event-quest] and you dont and you can never get it!"
    ...whats won by that?
    (0)

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Vidu View Post
    What does anyone gain from items being exclusive for exclusivity-sake?
    Generally speaking I do think there should be more rarity and exclusivity in a lot of stuff within all aspects of the game. Making everything so easily obtainable destroys all forms of rarity, prestige and even value.

    It might be allowing content to be unsynced so players can easily rofl stomp ex primals for mounts or old raids. even things like titles from coil or thordan ex etc etc... all of which used to hold some rarity and prestige but now are worthless.

    Making everything so easy to get also destroys content as well because it destroys value in the rewards..
    Take a look at palace of the dead for an example. They added those sacks in that were supposed to reward players for exploring the floors and digging a little deeper but players could get so many of them often 3-4 sacks in a 10 floor run. and everything you get from those sacks is worthless junk because its all so common in the game that players basically just ignored them. It's simply not worth making the run take 20 seconds longer to go and get that sack. So it just gets ignored. Thus destroys the entire purpose of them and as such damages the content itself.

    The same thing applies to aquopolis and the lost canals. They throw so much stuff at you that its all essentially junk and thus players hardly bother with it anymore. except maybe for a week when they add a new glamor material. but it soon dies again.

    In a way even dungeons are the same how many times do players run through dungeons and completely ignore the treasure chests even if they're only 2 steps away....

    And its also true for doh/dol. it's not really a case of NQ items and HQ items. its more a case of trash items and NQ items because virtually every crafter has a 100% chance of hqing everything that HQ items are basically the norm... and even on the supposed rare materials for gatherers it's ridiculously easy to grab large amounts of them in no time at all. which is why level 70 ores are basically the same value as level 50 ones.

    So yeah I think rarity and exclusivity is a good thing and would actually help content. if those sacks from potd for example were rarer but actually worth something a lot of players would take the extra couple of minutes to look for one rather than just get to the next floor as fast as possible..

    Also it's been said by so many people over the years but if gear was more prestigious and valuable a lot more people would raid. but simply don't bother because the gear will be trash the moment the next patch lands...
    (0)

  6. #16
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dzian View Post
    Generally speaking I do think there should be more rarity and exclusivity in a lot of stuff within all aspects of the game. Making everything so easily obtainable destroys all forms of rarity, prestige and even value.
    You missunderstood me a little there - maybe I didnt express myself to well in that regard, sorry!
    You do make good points, but non of those are the exclusivity I was arguing against nor the one the OP proposed - you're arguing for more exclusivity thats mainly locked by effort or skill, much like the current PvP-gear-tournament-gear is (or the current raid gear/mount - yes, yes, I know, thats debatable, based on how difficult the current last tier of the raid-cycle is).
    The OP was arguing for time-esclusive-items, aka: Items from the events being lost forever to someone who didnt do the event back then. Thats the point where I have to ask "But why?"
    Its not like you really had to do anything difficult at all to get those items - a 15-minute-quest, maybe some repeatable quests, a minigame, an event-dungeon or just buying the stuff for gil... The "difficult" part for someone who starts playing now is that they missed the time-frame to do all of that and are now locked out of getting those items forever. And its not making anyones Songbird-Outfit look better that someone who got the game last christmas cant wear it.

    All your examples are something the person who just bought the game could still achieve if they put their mind to it - making the mounts rarer (I'm not sure if thats a good idea - unsyched is keeping this content alive and you had your time being special with a Phoenix-mount, now you can be special if you get a Shinryu-dog - considering how easy Byakko is...) or adding rare drops to PotD are all things the new guy could achieve. And they'd actually be achievments. Not "Congrats, you were subbed during those two weeks and clicked through a bit of dialouge! Here! Have this mount!"

    For all I care: Lock more stuff behind difficult content in the game, to make it exclusive and rare! But if you do that, keep it in the game for people to achieve at a later time!
    I'm not a fan on how the Feast-rewards are handled there either, but since thats a tournament... I can understand having new rewards all the time. Didnt they introduce a token-system or something like that though?
    (1)

  7. #17
    Player
    Aivi_lo's Avatar
    Join Date
    Jan 2015
    Posts
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    I really couldn't give a damn about exclusivity. My enjoyment of something is not deminished by the fact someone else also has it.
    I think previous event things should be the only things on the Mogstation - something that was originally obtainable in game is available for people who missed it or just started playing.
    That's my two cents.
    (0)

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