Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    "No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
    (13)
    Last edited by Galactimus; 02-20-2018 at 01:37 AM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Galactimus View Post
    I think exclusion of popular classes would be FAR greater if duplicates were allowed.
    It would - The duplicate penalty serves as a buffer for imbalances. In order for stacking jobs to be worthwhile, the benefit of stacking (i.e. job imbalance) needs to compensate for and outweigh the penalty for it. The greater the penalty, the greater the imbalance needs to be for stacking to be ideal. Likewise, the smaller it is, the lower the imbalance needs to be for stacking to be ideal.

    At least in pugs, removing it might become a pwetty big issue.
    (4)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galactimus View Post
    "No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
    Removing or -- a much more likely change -- mitigating the penalty for duplicate classes wouldn't need to also stand without a replacing penalty for an excess of role. It could simply be another mode of mild lenience for content short of the most difficult currently available. Once you have 2 melee DPS, duplicates within a 3rd or 4th melee DPS hurt; once you have 2 tanks, duplicates hurt; etc., etc.

    Maybe the first duplication doesn't hurt LB gains. Maybe the penalty is reduced on the first, by less on the second, and felt fully by the third. Whatever. But if a fight makes such a LB-dependent strat so useful, it would really help if players could play what they want or have when at least filling out all the appropriate roles (melee, ranged, healer, tank), either by not having such a severe penalty, or by ensuring that even if penalized to a point, the LB generation is still sufficient.

    I'd rather see the penalty stay as is for Savage, but I wouldn't mind seeing it reduced to half at most for content less than that. Ofc, it would also help if in such content LB gauge was built more by damage dealt and less by time spent so that no group would also be fighting against "overclocking" a given phase requiring an LB3 (or for which the LB3 is optimal to the point of being nearly required).
    (0)
    Last edited by Shurrikhan; 02-20-2018 at 01:25 AM.

  4. #4
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Galactimus View Post
    "No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
    Already achieved 8 tank raids, unsynced, no echo in the past so..
    (1)

  5. #5
    Player
    TheDraco4011's Avatar
    Join Date
    Nov 2014
    Posts
    26
    Character
    Draycona Rylai
    World
    Balmung
    Main Class
    Miner Lv 70
    Quote Originally Posted by Galactimus View Post
    "No duplicates" is the only reason we aren't raiding with "7 Tanks and 1 Healer." I think exclusion of popular classes would be FAR greater if duplicates were allowed. I know for a fact my PLD would have never finished AS3 and AS4 if "Warrior ONLY" comps were allowed.
    Um what? There's this thing called enrage. Warriors dont do THAT much damage.
    (0)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TheDraco4011 View Post
    Um what? There's this thing called enrage. Warriors dont do THAT much damage.
    Mmm...a good WAR can burst for 6,000 with the right comp, and have a relatively good sustain bordering around 3,500~4,000. WAR is pretty powerful right now lol. They aren’t a DPS, but they can still pull very high numbers.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by TheDraco4011 View Post
    Um what? There's this thing called enrage. Warriors dont do THAT much damage.
    If your entire group consists of 95th percentile players, then you can actually make it all the way up to God Kefka assuming your healer is still putting out 1k damage. That margin will increase as gear levels continue to rise.
    (0)

  8. 02-21-2018 12:50 AM
    Reason
    double post