I moved with the same mentality, the problem is,
In WoW tank and heal dps are borderline meaningless for 2 reasons.
1 - You're part of a bigger group so your contribution is smaller for each new dps member
2- You just don't pull that much damage.
In FF, group are smaller, 8 vs 10 doesn't seem like a lot, but assuming 2k dps from tank in def and 4k from each dps (normalised) you get 20kdps. If both healer start dealing damage and do for instance 500 your group dps increases by 5%. Put both your tank in dps stance and raise them to 2500 for instance, you gain another 1k.
By playing with tank in dps stance and healer actively nuking, you gained 2k dps which is 10% raid dps. If you make your party a 10man group, your raid dps without going aggressive would be 28k, adding 2k only increases it by 7%. Then, since in WoW raids had around 16 dps, you can easily see where "a dps tank contribution" goes. Same for healer. 500 dps when your raid dps is 64k is negligible.
If we did little damage it wouldn't matter, but f@ck we actually do a lot of damage.
A very aggressive healer can reach 2k dps (especially WHM). Over the course of a 8min fight that's almost a million damage. All three tank can do very decent dps too if allowed.
That's the first reason.
The second reason is that FF damage is substantially different from WoW and most other mmo.
In FF as you might have noticed, damage tends to be extremely spiky. It's either "avoid or die" for most dps and every single boss has at the very least one tank buster (some much deadlier than others such as OS3). This is coupled with boss have rather weak AA.
In WoW, you actively need to keep the tank alive, you need to assign a healer to the tank basically and I remember how some could litterally die in less than 4 or 5 secs if I wasn't spamming them during cataclysm.
In FF, you can litterally put a HoT and let the fairy do half if not all the tank heal for you (spare tank busters). So if the boss does low AA dmg and aggro isn't an issue, wth do you need tank stance for? 20%is a lot when you struggle keeping the tank alive, but 20% of not-a-lot is still not-a-lot. They'll die in 17sec without heal instead of 14... big deal. The fact that tank cd have a outrageously long duration doesn't help (especially rampart). Then if you add the whole 90% of the raid dmg comes as a burst. Well, it takes me as much time healing 2 low people than the whole raid. both healer do medica once and bam party full.
I would love that tank focus more on mitigation and healer spend more time healing, but that would require some extensive rework of the PvE balance (noticeably a huge nerf of healers aoe potency) and boss AA to be substantially higher. (healer having less than unlimited mana making any mana management a non existent concept. The only way a healer runs oom is by spamming rez. If we could run oom by healing the tank too much, you could be sure that tank stance and piety would get more love.)



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