Pretty sure that was why the combat revamp was a thing: to allow for future development. Additional resource systems like Chakra and the Oath gauge enable a foundation for more skills and abilities that can play off such systems, and newer skills like Foul and Total Eclipse fill in gaps where weak spots or down times were previously present. The problem is that major game-altering changes like these take AGES, and that's not a worry over change so much as just the general internal bureaucratic culture of a Japanese business. A good example of this is the "bowmage" joke that haunted every Bard player I knew during Heavensward, and required the combat revamp of Stormblood to be fixed.
There's still some mold-breaking stuff in the game though. It's just happening in baby steps, and some stuff that we might take for granted in other games like flying is pretty game-breaking when you think about it. Flying in Heavensward allowed us to move properly in a three-dimensional plane, with Diadem attempting to exploit that and failing for a handful of other reasons. What gave us flying allows for swimming, enabling a system in which we could better interact with objects in that third dimension. From swimming, we'll likely get blitzball as a testing ground for advanced actions in fully 3D environments, which would ultimately lead to aerial and aquatic combat, but we're still a long way off from all that because we're still going at baby steps.
The concepts I've made are usually set up with the idea that it could be done with the mechanical systems that are already in place, partially because it gives hope to players that want to see concepts like it happen and discuss how much they'd want to have different, but mostly because I'm no better than any other player when it comes to knowing what new job mechanics we'd get in the future. Just looking at what we have now, what's in demand, what statements Yoshi or the dev team have made on specific jobs, what areas could have ideas for new jobs and then making my guess with the rest of them, that's all I do. As nice as some of the sky-high conjecture is though, a lot of it is coming from players that are either saying something just because they want it or are just unaware of the snail pace that game development goes (and I know I'm not even that accurate on it).
I would be curious about what ideas you have, but I have a feeling it'd be more likely set for a distant future for the game.



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