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  1. #1
    Player
    Heatmind's Avatar
    Join Date
    Sep 2013
    Posts
    847
    Character
    Lucy Pendolton
    World
    Atomos
    Main Class
    Gladiator Lv 70

    If there is a job that can do anything

    First of all, I am Japanese. For that reason, please forgive me that I am not good at English.
    If there is a role to eliminate the concept of "role" and to be able to turn around to almighty, would you approve of having such a role? Is it the opposite?

    If I say somewhat, it is the opposite.
    Because I thought that gameplay named role playing would be diminished.
    (2)

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Gameplay without defined roles can be too boring, a good example of this is Guild Wars 2, although the game can be fun the lack of defined roles makes combat feel a bit... stale. I'm happy with how roles are defined in FFXIV.
    (16)

  3. #3
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Quote Originally Posted by alimdia View Post
    Gameplay without defined roles can be too boring, a good example of this is Guild Wars 2, although the game can be fun the lack of defined roles makes combat feel a bit... stale. I'm happy with how roles are defined in FFXIV.
    This is exactly the reason I quit GW2. When I participated in combat, I felt like it didn't matter whether I was there or not. I didn't fill an important role, I was just... there.
    (2)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nerfworthy View Post
    This is exactly the reason I quit GW2. When I participated in combat, I felt like it didn't matter whether I was there or not. I didn't fill an important role, I was just... there.
    I, too, fell out of GW2 for the same reason, yet I suspect we attribute the reasons for why our parts in any given group felt unimpactful very differently.

    As far as I can tell, that lack of impact wasn't necessarily due to the depth or division of roles into basic types. Consider Call of Duty, for instance, vs. something like (pro matches of) CS:GO, Rainbow Six: Siege, or any other one-life-per-round competitive shooter.

    The first, until middle-high levels of play with enemies not too far beneath your mechanical skills, can feel utterly independent even in a team-based match and despite having varied ranges or loadouts from which to create specializations. (Granted, at higher levels of play you tend to be hyper-aware of the fields of view, ranges, and loadouts of your teammates while advancing and readily expect the usage of certain toolkit parts if you ever play a few matches in a row with the same people and/or at low enough a maximum player count to get a feel for it all quickly enough.)

    The latter set may eventually have you working solo from a particular flank for a time, but rely heavily on the surrounding team. They've the same extent of customization, but because the situation has been made more punishing, they feel vastly different.

    To me, GW2 feels sloppy and its participation largely invisible simply because it is in most cases too lenient or lacking in clear and impactful short-term goals.

    Consider also, if a wiping-power mob has to die within an amount of time that requires the entire group to be dealing damage to their theoretical near-fullest, with not a man or second to spare, even if you're doing nothing unique per se, your presence and (more importantly) your attention still accomplishes something new that could not be accomplished without you: survival. There's nothing inherently special about what you'd be doing there, and yet the group lives or dies through your efforts. Your performance makes all the difference in the world. The problems occur when the range in player skill (such as due to poor difficult curves, support systems, or rewards for self-challenge) demand the bar be lowered to where more and more players are no longer necessary to meet the given goal. Those events stop having a clear performance indicator; there's no real or obvious feedback, nothing to spur engagement or intensity thereof.

    But take "goal-setting" through trinity systems. Most of those goals can be met through the basest engagement and simply bringing enough of each base type. It becomes challenge more and more through simply meeting an unvaried checklist, and in the end healers typically feel their interactions just with their cohealer, at best with their tanks, tanks with their cotank, and DPS with their raid (de)buffs, each a smaller set of means of engagement than any and all having to mitigate, prevent through suppression or CC, fully avoid, bait out, embonus, deal, and reverse damage as per a role-less or open system.

    :: I actually consider GW2 as somewhat having roles, or at least not as generalized in that very few jobs, as in XIV, are capable of everything. The vast majority of GW2 classes prior to PoF, or even now really, here would be defined simply and solely as DPS. There are a few hybrid healers, and there are a few pseudo-tanks. But the game itself provides little opportunity for visibly impactful coordination in the majority of content short of its most serious levels of play.
    (1)
    Last edited by Shurrikhan; 02-20-2018 at 10:54 AM. Reason: typos; OCD

  5. #5
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    That would just be giving people the Class of Onion Knight and having everyone do everything with one class. While it's one of my favorite looking classes from all the games (And he looks great in Dissidia), I think being able to have all jobs on one character is good enough. We don't need a class to end all classes.
    (1)

  6. #6
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I've had thoughts about something similar to this before. It was more along the lines of each Job having an alternate "role" or "style". This thought was unfinished, but I'll give an example: Perhaps through switching Weapon or Soulstone the Tank role DRK can become melee DPS. It's almost like the SCH/SMN situation, but not quite, it would focus on one "Job" having different "styles" as opposed to 2 different Jobs stemming from 1 Class.

    And I believe the alternate styles of play should be unlocked at whatever the maximum level is at the time. Maybe to preserve the original intended way to play the role. Because thinking about it now, if this was something you could unlock ASAP with the Job then it might hurt the current system and queue times for certain roles. So if at any point this was to be unlocked, it would have to be at max level. I really would like Jobs to have alternate styles of play though.
    (2)
    Last edited by Riko_Futatabi; 02-18-2018 at 02:50 PM.

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    We already have the job, it's called paladin. It's probably the only single job you could stack with 8 of them and do most content in the game. It's just most people don't play paladinss. You generally find a lot of reddit posts where 8 tanks do current content.
    (2)

  8. #8
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    We already have the job, it's called paladin. It's probably the only single job you could stack with 8 of them and do most content in the game. It's just most people don't play paladinss. You generally find a lot of reddit posts where 8 tanks do current content.
    Lol it's funny you say that. It was my first thought when I clicked this thread. "Is this thread about PLD?" :P
    (1)

  9. #9
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RiyahArp View Post
    We already have the job, it's called paladin. It's probably the only single job you could stack with 8 of them and do most content in the game. It's just most people don't play paladinss. You generally find a lot of reddit posts where 8 tanks do current content.
    Yeah we recently ran ran Rabanestre with 24 tank alliance.It actually went better than most normal runs of it ironically.No wipe on hashmal etc.
    One of the players in the group made a recording of it.https://www.twitch.tv/videos/228042467
    I think without pld heals we wouldnt have been able to clear it so easy though.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I personally prefer the idea of "specializations" over "roles", and tend to prefer softer or mixed specializations or benefits as fitting for the archetype of the job over those tools filling out a strict role.

    Even here, now, roles are sort of a misnomer of course, and "specialization" a more apt term. Unless you're truly locked out from doing something, everyone is still responsible for everything; the one best suited to dealing with something has lead thereon, but it's not as if others are permanently free from those concerns nor is free to act without coordination with the players countering them.

    I'd personally like to see a true hybrid job. In fact I'd like all jobs to be largely "hybrids", taken for their kit -- which can benefit whatever "role" in whatever portion they may -- rather than simply mildly varying burst curves and faintly different defensive CD rotations, or ability shields or HoTs in place of spammable shields, etc.

    (I can translate this to Japanese if needed.)
    (0)
    Last edited by Shurrikhan; 02-18-2018 at 05:11 PM.

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