Quote Originally Posted by Shurrikhan View Post
Would that more myriad specialization be inherently be worse than the A-C of the trinity, around which any truly unique class factors are presented as second thoughts or, at best, least common multiples or modular efficiencies?
I think it would be worse, and it's definitely important to find that balance between every job in a role looking alike and the class-based cluster#@$& that was FFXI.

Take the shapeshifter job in my forum sig (I know, shameless plug, but needed a crafted example). I knew every tank job in this game followed a template of what skills and abilities they learned at certain levels, and I mapped out that template to make that shapeshifter while trying to provide some sort of deviation through the wild card spots in the tank template to make the job unique. Whether such a concept could work or not is another story, but the skills and abilities listed in it follow the same leveling path as every other tank.

Trying to keep jobs simple yet diversified is tough task, and something I think devs have to grapple with everyday for both current and future jobs.