Regarding dual-wielding, we're discussing whether we want to implement a class that branches out from the gladiator, or implementing a stealthy scout-type class (e.g. thief) that can perform sneak attacks. If we decide to go with the latter, we may set the job as ninja.
By the way this is worded, saying "the job", it sounds like they are planning for only one job per class. It may just be a poor choice of words, however. Originally I thought it was going to be a combination of classes to unlock a job (like how Final Fantasy Tactics worked) and the job would have been a standalone job of its own. Then, after seeing that the jobs are more of a specialization of a class that you assume by equipping yourself with a special item (I am assuming that the special item must be equipped to a specific class) I wouldn't be surprised if a class will have multiple jobs - like a skill tree. So if the ratio isn't going to stay as 1:1 my vote is that it will be 1:2+.