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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by XovanPrince View Post
    THe next expansion should include the garlean as a race, and 3 or 4 of their classes. From the hammer nero uses, the gun tonfa that livia uses, the gun blade giaus, and the gunshields that rhitahtyn uses.
    Pureblood Garlean's whole schtick as a race is that they can't manipulate mana, I.E, can't use magic.

    SE is pretty lazy with rendering pureblood Garlean NPCs, usually just slapping the Pearl eye and swapping ears on Elezen and Hyur models, but even if they were added, how would you explain away a sudden influx of a few thousand, extremely proficient in magic, Garlean Purebloods running around?

    Although, I do really want a job that uses Magitek or something Garlean related.
    (1)

  2. #2
    Player
    XovanPrince's Avatar
    Join Date
    Feb 2018
    Posts
    20
    Character
    Xovan Prince
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ametrine View Post
    Pureblood Garlean's whole schtick as a race is that they can't manipulate mana, I.E, can't use magic.

    SE is pretty lazy with rendering pureblood Garlean NPCs, usually just slapping the Pearl eye and swapping ears on Elezen and Hyur models, but even if they were added, how would you explain away a sudden influx of a few thousand, extremely proficient in magic, Garlean Purebloods running around?

    Although, I do really want a job that uses Magitek or something Garlean related.
    Could always just make them not able to use magic and give them machine alternatives. And yes i am including baring the classes that conflict. or it could be an escape garland prison colony or soemthing that brought back some trade secrets.
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by XovanPrince View Post
    Could always just make them not able to use magic and give them machine alternatives. And yes i am including baring the classes that conflict. or it could be an escape garland prison colony or soemthing that brought back some trade secrets.
    no it was said while a fanfest that garlean can't use magic for the reason that it's like poison for them... then don't expect them to use magic from nowhere. that why they did develop magitek, for be able to bypass the trouble of magic.

    Quote Originally Posted by Jxnibbles View Post
    While I am curious what the new jobs will be. I am extremely worried.. Will they copy/paste existing kits onto newer jobs *Astro*.. How will they handle tanks, Will existing abilities be removed from older jobs to make newer jobs feel unique.

    A part of me honestly feels like we are only going to get 1 job per expansion from here on out.
    they still have room for add new jobs, after all FF series have soo much jobs, plus we haven't seen yet the jobs that is special at FF14, but i'm like you, i think the add of a tank and healer is maybe the most complicate, simply because create a new unique tank and healer will be a true challenge.
    (1)
    Last edited by silentwindfr; 02-17-2018 at 12:03 AM.

  4. #4
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by silentwindfr View Post
    create a new unique tank and healer will be a true challenge.
    You keep on singing the same tune, while not giving any real argument regarding that. You want a new tank with unique mechanics and a unique personality ?

    Sure, let's call it tactician, let's give him a touch of Nym's lore, like "scholars were often dispatched with warriors from Nym to keep them alive, and sometimes, they got a tactician with them to ensure the battle went as it was supposed to", let's say he has roughly the DPS of the current DRK, so the least of the tank, but, he uses a club, or a staff, or whatever blunt. He has a raid wide shield, slightly inferior to that of the warrior (let's say same cooldown, but 8% of max HP as shield, and that's it), but his main advantage is the fact that it's able to boost physical damage, or magical damage, or have a mantra-like ability. Maybe he could have the "en" skill the RDM didn't get, whatever. You want him to have a special resource, like Rage, Blood, and so on ? Fine. He'll have, let's say, flow of battle, and when he gets enough of it, he can double his buffs for 10s, or instead cleanse all debuffs, or whatever.

    That's a new tank, and I thougt about it in the time it took me to write about it. It's basically a BRD for tanks. But you could get a BLM/SMN for tank, with no mobility and no party utility that puts DoTs on everyone, a SAM for tank (WAR 4.05, basically.), a NIN for tank (with mudra-like abilities to use different CDs with various effects), a RDM for tanks (basically a rune knight or mystic knight or whatever you guys call it), a MNK for tanks (no combo, but three skills you can chose from each step of the combo)... There are plenty of things to do, and it's much easier to create a new tank than to create a new DPS. I don't know for healers, though, as I don't play any, but don't go around telling random things just because you want another DPS x)
    (0)
    Last edited by ArcaviusGreyashe; 02-17-2018 at 12:28 AM.

  5. #5
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    -snip-
    I've come to think of the trinity like silverware. Tank, DPS, Healer are like a Fork Knife and Spoon (link them to whichever you want). you can make variations on the jobs but they always have to preform the same function, the spoon always has to scoop, fork needs to stab, and knife needs to cut. You can make the handle look different, gild it, reshape it, engrave it, lengthen it, you can make the business end different sizes, sharpness, can even change the shape a little but in the end the spoon still scoops, the knife still cuts, and the fork still stabs. Sure you can sorta cut with a fork, scoop with a knife, or cut with a spoon but thats not really the reason you have that utensil. If you really want something different, ask for chopsticks (Support).
    (1)

  6. #6
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MageBlack View Post
    Sure you can sorta cut with a fork, scoop with a knife, or cut with a spoon but thats not really the reason you have that utensil. If you really want something different, ask for chopsticks (Support).
    Sure, but... what am I supposed to answer, here ? I just don't see why it would be easier to get a variety of DPS than a variety of tanks. I mean, if you want to go that way, why do we have so many DPSs ? Why even add jobs ?

    I don't ask for a hybrid job, I ask for tanks that can do, aside from their actual job, something else, like WAR can DPS a bit, and PLD can off-heal a bit... In my example, tactician can support a bit, that's all. That doesn't mean he'd be less of a tank, it's just obvious that a tank job will have CDs, some kind of holmgang, a tank stance, and so on... You know, tank players aren't just meat sacks, they might want to get a bit variety in their gameplay, too x)
    (0)
    Last edited by ArcaviusGreyashe; 02-17-2018 at 12:56 AM.

  7. #7
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ArcaviusGreyashe View Post
    Why even add jobs ?
    Apropos of nothing but I actually feel like the one person here on the forums who wouldn't mind a moratorium on new jobs if it meant for one expansion they were going back and reworking some old ones that I think horrifically missed their mark in terms of design (AST and SMN, most notably). Like I'm talking, changes so extensive they're basically a new job - especially SMN now that we have less "PS3 limitations" to hold the design team back when it comes to summon designs/sizes (AST cards are "okay", I mostly want them to get a better healing schtick than "can be budget WHM or budget SCH"). But I feel like the forums would lose their nuts over no new shinies to play with, which is weird to me because other games don't introduce new classes every expac and people survive.
    (1)

  8. #8
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    Sure, but... what am I supposed to answer, here ? I just don't see why it would be easier to get a variety of DPS than a variety of tanks. I mean, if you want to go that way, why do we have so many DPSs ? Why even add jobs ?

    I don't ask for a hybrid job, I ask for tanks that can do, aside from their actual job, something else, like WAR can DPS a bit, and PLD can off-heal a bit... In my example, tactician can support a bit, that's all. That doesn't mean he'd be less of a tank, it's just obvious that a tank job will have CDs, some kind of holmgang, a tank stance, and so on... You know, tank players aren't just meat sacks, they might want to get a bit variety in their gameplay, too x)
    There was nothing to answer. I was just pointing out the Trinity that this game has locked itself into prevents it from making truly unique feeling jobs. Your second paragraph just pointed out exactly what I was trying to say with my analogy. Back in FFXI jobs were more open ended and that forced the devs to work around what the players figured out. Ninja tank is a great example of this and thats something you will never see in FFXIV because of how they built it. Strip each job down to what the abilities do and you will see its really just reskinned versions of the same thing, sometimes with one or two new methods of getting there thrown in.

    Its not a bad thing per se, it just means any uniqueness will be superficial at best. I would love some sort of spec option that would allow for more customization within each job but we wont see that without an overhaul in the games core system. At least thats how I see it, maybe i've just become too cynical...
    (1)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ametrine View Post
    SE is pretty lazy with rendering pureblood Garlean NPCs, usually just slapping the Pearl eye and swapping ears on Elezen and Hyur models, but even if they were added, how would you explain away a sudden influx of a few thousand, extremely proficient in magic, Garlean Purebloods running around?
    The same way I explain the sudden influx of "Nobody Except Padjals allowed!"-White Mages that are running around, "Forbidden Art, please do not touch" Black Mages, Azure Dragoons, "Lost Arts, only for Primal Slayers" Summoners and... yeah. Did I mention we all have the echo as well?

    I dunno. If you can live with the special snowflake status player characters in this game have in general, I don't see how adding another notch would have much of an impact. We have access to rarer things than genetically altered test subjects gone rogue.
    (0)