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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I feel like that biggest issue is that dealing with numerous healers requires an amount of coordination that is unlikely to be found in many random groups. There's not a whole lot of disadvantages for healers to overcome. I think instant cast heals should be removed - that way if a healer wishes to heal, they need to stand still and cast. It's already a major pain as certain classes to get up and close to a foe and remain in melee range, so allowing healers to easily mend themselves and run around pillars in circles is frustrating. A lot more so if there's multiple healers involved.
    (1)

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Theodric View Post
    I think instant cast heals should be removed.
    Only one instant cast per healer. WHM specifically doesn't really have anything great besides Benediction which is on the longest cooldown out of the 3. Sure Assize brings back health but not enough to stay up.
    (1)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wintersandman View Post
    WHM specifically doesn't really have anything great besides Benediction which is on the longest cooldown out of the 3.
    Divine Benison, while a shield rather than a heal, is more potent than a Lustrate and about as potent as two DPS GCDs. Since everyone has more than 10k max HP, 25% of that is over 2,5k. On a healer, it's a 3,5k health buffer. It's also their shortest CD.

    The effective health gained through that is only temporary, but the difference between temporary health and permanent health only matters if you're not being attacked. If the shield breaks from damage, it's the same as if you had healed yourself for 3,5k. Adlo on Scholar works by the same principle with 2500 heal upfront and a 2500 shield amounting to 5000 total and thus the same as Bene II and Cure II.

    AST is probably the funniest, as lightspeed makes all casts instant. For OGCDs, they got Lady of Crows (which heals 2500 upfront + 5000 HoT) and Essential Dignity. The prior is not reliable due to RNG, but at 7500 total potency, it prooobably shouldn't be ignored entirely.

    (Numbers taken from the job guide, I'm too lazy to hop ingame to check if they're outdated)
    (1)

  4. #4
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    snip
    Agreed, there are other variables. But the root of the problem is a healer can sit there and cast and LOL at anyone attacking them.
    (1)