Quote Originally Posted by Nagamaki View Post
I'll provide an example where the horizontal variety can make a real impact which is often discounted.
Very good example.
As I said before, I wouldn't mind some solidification/homogeneization of -na spells. FFXI has a plethora, maybe too many, grouping them together in, say, 4 or 5 spells would be something I wouldn't mind, but releasing only a single spell for everything is really a loss in terms of game depth, imho.

P.S.
Are you the same Nagamaki from the Elemental Gorgets tests many years ago in FFXI?



@Orophinn
That's one hypothesys I came up with, which I could sum up with:
1) We have UI limits with the max number of actions
2) Balancing all these actions for all the classes/jobs will be quite a huge effort for the small team handling live FFXIV, which would have consequences on the amount of other things we can fix and content we can add
3) Why don't we set a simple 15 actions limit for every class? That will greatly reduce the load of work for us until 2.0 is out, at that point we'll do things the way we want them without having to accept these compromises
4) Win!

Were this true... I honestly wouldn't have any problem with it. And I can also understand why they can't clearly tell us it's that way, it wouldn't be right from a P.R. point of view, would it? Especially now that they're gonna start to charge people.
But really, if things were that way I wouldn't mind, I'd just consider it a necessary compromise to accept while 2.0 is on the way.
But if that's wrong and this is just the first signal of the new direction they want to game to go... then yes, I'm a bit sad.

P.S.
Are you Orophinn of Tribe LS, maybe?