final fantasy xiii sold well because it has final fantasy in its name.
So this bad red rep you people hear about is all factual. It came from people after buying this game from the company they have been loyal to.
final fantasy xiii sold well because it has final fantasy in its name.
So this bad red rep you people hear about is all factual. It came from people after buying this game from the company they have been loyal to.
Couldn't help but laugh. As if anything coming from Famitsu regarding a SE game wasn't biased. Probably one of the worst argument ever, even if at the end I do agree with the rest of your postBesides horrible linear gameplay and a slight grindfest, what was wrong with XIII? Then again, I personally loved XII, so I may be in the minority still...
No disrespect to anybody, but XIII got (for the most part) positive reviews and in January 2010, it was voted the best game ever in Famitsu's reader poll as well as best RPG of the year at the Spike Video Game Awards.
I'm not saying it's a good game to everyone, but to say it's a bad game and that SE should rethink their plans just because you personally didn't like it isn't really right.
XIII wasn't a bad game. Especially not when you take in consideration what's available on PS3... Despite all bad criticisms (linear game etc.), even non-biased user reviews all across the world gave XIII a solid 8/10 in average.
Not really, if XIII was released in the same state XIV was (I know it's hard to compare a MMO with a non-MMO game, but still), no one would have purchased it.final fantasy xiii sold well because it has final fantasy in its name.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
If I remember correctly there was an article on gamasutra about how Japanese Developers starting to admit that in this gen they have lost their flare due to the size of the teams and it would take them 5-6 years to complete a game. As Merceron is the head of the team building the new engine for FFXIV for SE, I'd say SE has recognized this as well for this generation of gaming.
"Even in public, a lot of Japanese creators were saying, as Merceron put it: "We've lost it - we don't know how to make games any more." He explained that key creators "were complaining that their teams were too big and it was taking 5 to 6 years to make a game."
But, as the CTO put it: "If you have all these problems and you are already profitable, then it is great… wow, we're going to have even more profit when we're done." Yet later he began to understand that the developers "couldn't see the light at the end of the tunnel" sometimes, and "have a hard time changing process"."
Link to the article: http://www.gamasutra.com/view/news/3...g_Globally.php
PS: By the way, SE -USED- to put out an FF game almost every 1-2 years. I know they weren't as heavy duty on graphics, but the story was never compromised because of the time it took them. FF8 all the way to FF11 all came out within 1999-2002, and FF7 was made released only 2 years before FF8 was. Each year they were coming out, and everyone loved those games. Didn't matter they were only a year apart.
Last edited by Kailok; 11-25-2011 at 02:11 AM.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
Again, it released in Japan 3 months before the rest of the world, the "bad rep" would have been cemented in 3 months and you could have chosen not to buy it.
Therefore, again, the opposite happened and it still sold well.
Only people who hated FF was the ppl with their nostalgia glasses on. FF 13 did almost the same thing FF 10 did. Both games was extra linear. I love when ppl say all you do is press X in FF 13 what did you do in 10 lol. FF 13 combat was awesome and actually was fun is you didn't spam auto battle, every skill in the game had some use and was practical in many situations, I think in almost every other FF besides 13 where i thought 80% of the skills you learn was useless.Couldn't help but laugh. As if anything coming from Famitsu regarding a SE game wasn't biased. Probably one of the worst argument ever, even if at the end I do agree with the rest of your post
XIII wasn't a bad game. Especially not when you take in consideration what's available on PS3... Despite all bad criticisms (linear game etc.), even non-biased user reviews all across the world gave XIII a solid 8/10 in average.
FFXIII was the most FF to come out since FFX lol.
FFXIII order of events:
-Thrown into the roles of an unknown character(s). (Like every other FF game.)
-Thrown into a sticky situation which sets the story in motion (Like every other FF game)
-Get a feel for the atmosphere of where said unknown character(s) come from. (Like every other FF game)
-No major villain in the first bit of the game (Like most FF games.)
-An event happens that propels the storyline into a different route. (Like every FF game)
-Grind. (Like every FF game.)
-Character Management (Like every good RPG.)
-Meet your next set of allies over time. (Like every FF game.)
-People come and go (Like every FF game.)
-Switch between perspectives (Especially like every FF game)
-Learn who the bad boy/girl is. (Like every FF game)
-Set them on a set route (Yes, like every FF game.)
-Fastforward
-Give player's "freedom" (Like every FF game, though XIII was indeed limited.)
-Straight path to final boss or turn back (..Do I even need to say it?)
-???
-It's a Final Fantasy game.
i'm sorry i have to disagree, and i can't believe i am saying this but i agree with the devil, FF13 did sell well bcause it had FF in its name. i read the bad reviews, i read the headline "final fantasy 13, a fantasy too far" i still bought the game thinking they had to be wrong.
but one bad season does not mean the team has lost it. FF13-2 looks much better i seen the vids it looks cool. and a comapany that has had so many successes can be forgiven for the odd mistake
(my views on FF13 are my own)
What I have shown you is reality. What you remember, that is the illusion.
People are always going to have differing views on that game. The discussion has been had over 100 times before, and saying it was good/bad is never going to change the mind of someone who did/didn't enjoy it.
The OP is more worried about future games being damaged due to the time spent on them, but I'm hoping that (as I stated in my previous post) SE has learned from it's mistakes (as far as time taken to make a game goes) and will press on to getting more high quality video games to us in a faster amount of time. And they need to else people are going to start losing interest.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
[QUOTE=Atoli;457521
Also, where exactly has FFXIII damaged the brand?
[/QUOTE]
Story lacking continuity, boring combat system, extreme linearity, and a lack of towns/pacing contributed to a feeling of FFXIII damaging the brand.
For me the story lacking continuity and the linearity probably did the most damage.
I loved the character design in XIII, though, imo it was the best playable cast since FFVIII. It was annoying to see the chick with glasses just fall over and die, though - such a cool character.
X and XIII are personally my favourite two of the series, but I can see how their method of narrative and gameplay wouldn't work for some people, yeah. I do think the hate-on for XIII is overblown in the same way everyone's nostalgia glasses for FFVII exaggerates everything.
That said, and someone mentioned this upthread but I wanted to comment on it specifically: SE isn't one cohesive development team. There are multiple teams working at SE, staggering development of multiple different games at the same time. Furthermore, a -number- of these teams have a track record of getting bogged down in development hell, which is bad for the company's reputation and their bottom line, as mentioned in the above-linked article, so it makes sense that they'd want to focus on busting past their problematic development mindset.
7UP!
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