Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28
  1. #21
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    SE could also add a seasons element to frontlines as well, albeit skewed more heavily towards rewarding mere participation rather than winning.

    More achievements. Better advertising of those achievements and rewards would also go a long way towards revitalizing pvp.
    (0)

  2. #22
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Divinemights View Post
    In regarding to Seal Rock, it is quite interesting.
    Although there are a lot of people claiming that this mode is best among 3, but it is pop less for most of time.
    Most of people simply only queue for Secure and Shatter and I personally find these 2 modes are more fun than Seal Rock
    You know what though? There were these premades that exclusively played seal rock, and they obliterated casuals. When the garo event came out, it was way easier to get wins from shatter for the achievement. Seal rock is the most straight forward pvp map so I love it for that. But some hate it for the same reason....
    (0)

  3. #23
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Secure is okay. Map too big though...
    (0)

  4. #24
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Divinemights View Post
    It is just really weird to me that you are trying to link every PvP problems to the combat system, no offense intended.
    I think what ThirdChild is trying to state is SE did a horrible job of even explaining how the modes work. Combat system aside and all of the matches played I still can't tell you how much an interceptor drone is worth or kills in secure for that matter.

    Even after the buffs everyone says MID>All else in Rival Wings. People still charge into a group of 8 at ice and die instantly thinking their attacks netter more points then they lost by dieing. Sure I capped a node in seal rock but died in the process and so again the enemy wins. How many points do bases count towards in secure? Whats the difference in the types of drones, when do they spawn?
    (0)

  5. #25
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,112
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NyneSwordz View Post
    You know what though? There were these premades that exclusively played seal rock, and they obliterated casuals. When the garo event came out, it was way easier to get wins from shatter for the achievement. Seal rock is the most straight forward pvp map so I love it for that. But some hate it for the same reason....
    If what you are saying is true, then it is exactly why people stay away from Seal Rock.
    Pre-made is not helping at all.
    (1)

  6. #26
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,112
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wintersandman View Post
    The range buff just encouraged more people to avoid melee, especially when survivability is the lowest as a melee class.
    I always thought it just a meta that most of people want to play on an overpowered job.
    (0)

  7. #27
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wintersandman View Post
    I think what ThirdChild is trying to state is SE did a horrible job of even explaining how the modes work.
    Yes, this is what I meant. The combat system is a separate concern entirely.

    Do some digging around here, and I wrote two Shatter guides, both of which offer the lesser known fact that ice can be reset. If you manage to defeat and clear an entire team off the ice, you can stop hitting it, back off enough that aggro resets, then even if it's at 1%, if you break it, that's all 300 points for your team. It's not easy to do, but it can be done. And SE has never explained this anywhere. They also never explained (yet simply made it so) that casters do 50% less damage to ice. So much game-influencing information just simply left to figure out on your own. Hell, there are still people that don't realize players are 5 points per KO in every Frontline mode. 10 for Battle Highs and Battle Fevers.

    I've had to explain Secure to people as "Shatter without ice". That feels wrong in so many ways. (Secure was the original Frontline mode).

    Seal Rock (Seize) is likely hated because, contrary to Shatter, active combat is encouraged. It's not enough to capture a node. You have to defend it. And if you don't have one, you attack one and take it. Seize makes it all but essential to fight to win, and many players simply shy away from that, especially coming backwards from the sometimes-more-passive Shatter.

    As for premades, let me be blunt in saying this: Premades aren't unstoppable. Sometimes it's a group of experienced players who - because of that experience - are VERY strong in number. Sometimes it's just friends that like to play together. There's the odd couple or two that queue together and are strong as a pair. . . But nothing stops anyone from doing just what they've done; that is, strive for a deeper understanding of the modes, build up a knowledge of tactics and strategy, READ THE MAP, and coordinate well together.
    (0)

  8. #28
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Divinemights View Post
    I always thought it just a meta that most of people want to play on an overpowered job.
    War was amazingly strong in 3.5 but only people of high skill were able to make it OP. People of lesser skill didn't know what it took and therefore made the job look weak.

    So now we have a simple system where 1,2,3
    Could be as simple as it could be
    But raising the skill floor
    Still leaves people at the door
    And I still got a feeling
    People will never reach the skill ceiling.
    (3)

Page 3 of 3 FirstFirst 1 2 3