Quote Originally Posted by Jinko View Post
I hope also they keep elemental weakness but also hope they update the wheel to take into account the lack of water damage spells.
Maybe I misunderstood you, but that doesn't really make sense.
It's a game with 6 elements (technically with 8...), adjusting the wheel to make it so it works with just 5 doesn't make sense.
And removing one element from the game completely doesn't make sense either.
It would be easier to just ADD a water spell to the game.

Which *hint hint* they couldn't do so far. And why couldn't they?
Simple: because they had already reached the limit of 15 actions for both THM and CNJ.
Now if things were like I said, it wouldn't have mattered.
But since they have to STRICTLY FOLLOW the 15 limits, this is what you get.

It's exactely what I was trying to say in the first posts, pretty good example.