
Funny, but with the Byakko weapon, I can't donw the O5S dummy, but with the 340 allagan, I can x)1% less Hypercharge feels no different at all, and someone pointed out it was a temporary fix for the turret's consistent firing rate bug, which is why it was removed now that the bug is fixed. The job doesn't feel any better or worse currently, but all the Skill Speed on the Aiming gear this time around (or rather, the very sparse offerings of Crit without Skill Speed) are a bit of an annoyance.
It wouldn't even take any serious measure of numbers/statistics to see that Crit/Det is generally favored by MCH players, and Skill Speed is especially avoided, but SE likes to keep gear stats varied for the sake of variation, and seemingly sacrificing practicality in the process.
And @Azerhan I have both the crafted and Byakko wep. I opted to use the Byakko wep mainly because primary stats still outweigh secondary.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
That IS interesting. I might experiment with that a little when I get home.

I guess it's the impact of the crit.
I've tried to replay SAM again (with a new stuff, from DH+SS to Crit+DH for the MNK) and I can't down the O6S Dummy without a crit on 1 Midare at least. If I don't crit on a Midare, I can't get the dummy.
I think it's the same about MCH: if you don't have X crit during a Wildfire, you can't have the dps for the dummy.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle



Crit is so good on BRDs that being able to buff their own crit chance 100% of the time (when you have all 3 songs) would be ridiculous.


Except it can have 100% uptime and applies that increase to a whole group. Even if it was a marginal increase of, say, 2%, having that 2%xParty for a 5-10minute fight is not to be sniffed at. Let's not pretend like that's the only reason a BRD is desirable, either - be it TP, MP, Inc.DamageTaken, great AoE, solid DPS etc, etc...Well, you see, the critical hit rate increase is only a 2%.
Meanwhile, Monky McMonk is throwing out a temporary Phys.Dam Increase on a long cooldown and... Well, aside from remaining a greedy (albeit solid) DPS, that's about the end of their usefulness. It also doesn't help that they're a grossly position-reliant DPS in a game where you can be sure said positioning is being constantly tested by danger zones while Bardy McBard is enjoying the show further away in relative safety, with movement incurring no DPS penalty at all. Hell they can permanently look away from enemies and still auto-attack from miles away. Monk used to be my DPS of choice, but having levelled BRD and LNC, I dropped that MNK like a hot-spud for countless reasons.

The Byakko Bow is also pretty meh. I'm getting the 360 one today, thank Oschon.I guess it's the impact of the crit.
I've tried to replay SAM again (with a new stuff, from DH+SS to Crit+DH for the MNK) and I can't down the O6S Dummy without a crit on 1 Midare at least. If I don't crit on a Midare, I can't get the dummy.
I think it's the same about MCH: if you don't have X crit during a Wildfire, you can't have the dps for the dummy.
Buttons Lala from Ultros!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


