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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Ultimate series should'nt be one fight of 20 min, but instead 3 fights with a difficulty growing (Twintania : 7 min, Nael : 9 min, Bahamut : 11min).
    The total difficulty shouldn't be changed overall.
    It would permit to players to go in more easier, because the fights would be less longer, there would be at least one reward by fight (because some people need rewards more than challenge itself to advance. With a fight of 20 min, you never see the end).
    The sentiment of progression would be better at my sense.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ceasaria View Post
    Ultimate series should'nt be one fight of 20 min, but instead 3 fights with a difficulty growing (Twintania : 7 min, Nael : 9 min, Bahamut : 11min).
    The total difficulty shouldn't be changed overall.
    Ultimate is for challenge. Simply and only for challenge. And maintaining a high level of focus and proficiency over longer period of time is clearly a lot more challenging than doing it in smaller bursts.

    And there is no progression to be had. It's an optional content that one never needs to step into and still be at the top. A test of skills, nothing less and nothing more. Making it easier would make it completely irrelevant granted that it would scrap its whole purpose altogether.
    (1)

  3. #3
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    The Devs should have never made the MSQ required to do most of the things in this game. That was just a disaster waiting to happen.

    That works for single player RPGs, not for MMOs
    (7)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ToasterMan View Post
    The Devs should have never made the MSQ required to do most of the things in this game. That was just a disaster waiting to happen.

    That works for single player RPGs, not for MMOs
    They also get away with something only MMO's can get away with, selling a way past it. A single player version of FFXIV would let you start at HW or SB if you wanted.
    (0)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Jandor View Post
    They also get away with something only MMO's can get away with, selling a way past it. A single player version of FFXIV would let you start at HW or SB if you wanted.
    It also means we as veterans will be funneled back into this moldy content via roulettes and relic chains forever because the devs can't risk new players getting blocked by a queue stonewall. It's lose-lose for everyone, really. I've wanted them to uncouple story requirements from all leveling content at least for a while now. Roulettes that give some exp for alt jobs aren't bad but when every relic chain involves boosting some newbies through their dungeon queues or CT raids or whatever repeatedly it gets tiring.
    (3)